Lihas
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Make decals disappear through scripts?
I'm making a custom story, and I really want to have inactive decals, and then, through a specific script, make them active and visible. Any ideas?
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01-26-2012, 02:55 PM |
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palistov
Posting Freak
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RE: Make decals disappear through scripts?
Decals can't be set active or inactive. You'll need to create an entity out of them. Should be some thread somewhere in the resources/articles forum about this, but I'm not entirely sure.
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01-26-2012, 03:02 PM |
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Shadowfied
Senior Member
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RE: Make decals disappear through scripts?
Would be convenient if they had a Active checkbox so SetEntityActive would work too, but it doesn't. (Just tried it)
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01-26-2012, 03:03 PM |
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Lihas
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RE: Make decals disappear through scripts?
I created an entity of them, but it still didn't work when I use SetEntityActive. Could it be something in the user variables in the settings of the entity?
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01-26-2012, 03:51 PM |
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Your Computer
SCAN ME!
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RE: Make decals disappear through scripts?
IIRC, SetEntityActive does not work on entities of type StaticProp.
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01-26-2012, 06:01 PM |
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