| Lihas   Member
 
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			| Make decals disappear through scripts? 
 
				I'm making a custom story, and I really want to have inactive decals, and then, through a specific script, make them active and visible. Any ideas?
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	| 01-26-2012, 02:55 PM |  | 
	
		| palistov   Posting Freak
 
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			| RE: Make decals disappear through scripts? 
 
				Decals can't be set active or inactive. You'll need to create an entity out of them. Should be some thread somewhere in the resources/articles forum about this, but I'm not entirely sure.
			 
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	| 01-26-2012, 03:02 PM |  | 
	
		| Shadowfied   Senior Member
 
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			| RE: Make decals disappear through scripts? 
 
				Would be convenient if they had a Active checkbox so SetEntityActive would work too, but it doesn't. (Just tried it)
 
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	| 01-26-2012, 03:03 PM |  | 
	
		| Lihas   Member
 
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			| RE: Make decals disappear through scripts? 
 
				I created an entity of them, but it still didn't work when I use SetEntityActive. Could it be something in the user variables in the settings of the entity?
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	| 01-26-2012, 03:51 PM |  | 
	
		| Your Computer   SCAN ME!
 
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			| RE: Make decals disappear through scripts? 
 
				IIRC, SetEntityActive does not work on entities of type StaticProp.
			 
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	| 01-26-2012, 06:01 PM |  |