MissMarilynn
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How to make a door lock when entering an area?
My script right now is:
void doorscare(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_3", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
What do I add to make the door lock as well?
Also, if a door is locked and a monster breaks it down you can get through it after its broken, right? What I want to do is lock the door behind the player, have them walk around the room and then have a monster spawn right outside the door.
(This post was last modified: 01-30-2012, 04:55 AM by MissMarilynn.)
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01-30-2012, 04:51 AM |
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Your Computer
SCAN ME!
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RE: How to make a door lock when entering an area?
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01-30-2012, 05:21 AM |
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MissMarilynn
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01-30-2012, 05:47 AM |
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Shadowfied
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RE: How to make a door lock when entering an area?
(01-30-2012, 05:47 AM)MissMarilynn Wrote: (01-30-2012, 05:21 AM)Your Computer Wrote: http://wiki.frictionalgames.com/hpl2/amn...ions#doors So I would just add
SetSwingDoorLocked ("mansion_3", true, true); ???
Do I add anything to the function?? Adding that will make it locked. There's nothing more you need to add.
mansion_3 = name of door
true = locked (can also be false to make it unlocked)
true = effects (false or true, tbh I don't even know what the effects option is for...)
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01-30-2012, 08:39 AM |
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