trollox
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RE: Ken's nightmare
I'm actually happy you feel that way! For once i get some critisism. And yes this map isn't flawless it's also my first mod made for "FUN ONLY". And no it's not a story based mod it's for a "YOUTUBER"
If you read the text i wrote about it (which i guess you didn't) You'd seen that. And if you'd watch him you would've know that he isn't the person that plays a lot of story based mods. But i do respekt your comment to 100%. But if you don't like it , don't play it. More or less don't leave a rude comment. There's no reason for it. This forum isn't the one where you flame. Behave more maturly.
Peace out.
Trollox.
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02-05-2012, 12:10 PM |
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seth1466
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RE: Ken's nightmare
(02-05-2012, 12:10 PM)trollox Wrote: I'm actually happy you feel that way! For once i get some critisism. And yes this map isn't flawless it's also my first mod made for "FUN ONLY". And no it's not a story based mod it's for a "YOUTUBER"
If you read the text i wrote about it (which i guess you didn't) You'd seen that. And if you'd watch him you would've know that he isn't the person that plays a lot of story based mods. But i do respekt your comment to 100%. But if you don't like it , don't play it. More or less don't leave a rude comment. There's no reason for it. This forum isn't the one where you flame. Behave more maturly.
Peace out.
Trollox. This ^^^^
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02-05-2012, 03:47 PM |
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Mardukpainkiller
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RE: Ken's nightmare
FUS RO DA!!!!
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02-05-2012, 09:04 PM |
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furzor
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RE: Ken's nightmare
(01-29-2012, 03:40 PM)trollox Wrote: Both CinnamonToastKen and Pewdiepie played this map -- Success!
Hello formus here's my first mod ever made! it's made for a youtuber called cinnamontoastken.
Comment about what you thought of it. If there's any problems with it tell me by youtube or the formus. here's the link :
http://www.mediafire.com/?sye2jug53lonngb
I also uploaded a trailer for it here's the link for that.
http://www.youtube.com/watch?v=ufgbRfubnOI
Enjoy the game. And have fun! If you decide to upload it to youtube feel free to send it to me because i'd love to watch people play my map. Also don't be afraid of criticisming me. I'd rather know about it then not.
I can always improve my self.
Trollox.
how did you put into that map the songs?
(This post was last modified: 02-09-2012, 01:38 PM by furzor.)
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02-09-2012, 12:25 PM |
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flamez3
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RE: Ken's nightmare
(02-09-2012, 12:25 PM)furzor Wrote: how did you put into that map the songs? PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
asMusicFile - the music to play + extension .ogg
abLoop - determines whether a music track should loop
afVolume - volume of the music
afFadeTime - time in seconds until music reaches full volume
alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc
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02-09-2012, 12:36 PM |
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furzor
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RE: Ken's nightmare
(02-09-2012, 12:36 PM)flamez3 Wrote: (02-09-2012, 12:25 PM)furzor Wrote: how did you put into that map the songs?
PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
asMusicFile - the music to play + extension .ogg
abLoop - determines whether a music track should loop
afVolume - volume of the music
afFadeTime - time in seconds until music reaches full volume
alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc
can you please make a tutorial? =X
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02-09-2012, 01:34 PM |
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flamez3
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RE: Ken's nightmare
-Convert your music into a .ogg file. Using audacity or whatever you want.
Since we are using music, we will not need to use a .snt file.
in your script file for your map, in the void OnStart area; add this:
void OnStart()
{
PlayMusic("nameofmusic.ogg", true, 1, 0.5f, 0, false);
}
Replace the bold text to the name of the file you named .ogg (keep the .ogg)
And there you go.
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02-09-2012, 02:28 PM |
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furzor
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RE: Ken's nightmare
(02-09-2012, 02:28 PM)flamez3 Wrote: -Convert your music into a .ogg file. Using audacity or whatever you want.
Since we are using music, we will not need to use a .snt file.
in your script file for your map, in the void OnStart area; add this:
void OnStart()
{
PlayMusic("nameofmusic.ogg", true, 1, 0.5f, 0, false);
}
Replace the bold text to the name of the file you named .ogg (keep the .ogg)
And there you go. and must create a script area?
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02-09-2012, 03:15 PM |
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flamez3
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RE: Ken's nightmare
(02-09-2012, 03:15 PM)furzor Wrote: (02-09-2012, 02:28 PM)flamez3 Wrote: -Convert your music into a .ogg file. Using audacity or whatever you want.
Since we are using music, we will not need to use a .snt file.
in your script file for your map, in the void OnStart area; add this:
void OnStart()
{
PlayMusic("nameofmusic.ogg", true, 1, 0.5f, 0, false);
}
Replace the bold text to the name of the file you named .ogg (keep the .ogg)
And there you go. and must create a script area? No, it goes in void OnStart, so it plays when the map start up.
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02-09-2012, 03:19 PM |
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furzor
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RE: Ken's nightmare
(02-09-2012, 03:19 PM)flamez3 Wrote: (02-09-2012, 03:15 PM)furzor Wrote: (02-09-2012, 02:28 PM)flamez3 Wrote: -Convert your music into a .ogg file. Using audacity or whatever you want.
Since we are using music, we will not need to use a .snt file.
in your script file for your map, in the void OnStart area; add this:
void OnStart()
{
PlayMusic("nameofmusic.ogg", true, 1, 0.5f, 0, false);
}
Replace the bold text to the name of the file you named .ogg (keep the .ogg)
And there you go.
and must create a script area?
No, it goes in void OnStart, so it plays when the map start up.
and how do I do it to start playing when the player walks into the room? something like a disco room
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02-09-2012, 03:26 PM |
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