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		| trollox   Member
 
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			| RE:  Ken's nightmare 
 
				I'm actually happy you feel that way! For once i get some critisism. And yes this map isn't flawless it's also my first mod made for "FUN ONLY". And no it's not a story based mod it's for a "YOUTUBER"If you read the text i wrote about it (which i guess you didn't) You'd seen that. And if you'd watch him you would've know that he isn't the person that plays a lot of story based mods. But i do respekt your comment to 100%. But if you don't like it , don't play it. More or less don't leave a rude comment. There's no reason for it. This forum isn't the one where you flame. Behave more maturly.
 Peace out.
 
 Trollox.
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	| 02-05-2012, 12:10 PM |  |  
	
		| seth1466   Member
 
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			| RE:  Ken's nightmare 
 
				 (02-05-2012, 12:10 PM)trollox Wrote:  I'm actually happy you feel that way! For once i get some critisism. And yes this map isn't flawless it's also my first mod made for "FUN ONLY". And no it's not a story based mod it's for a "YOUTUBER"If you read the text i wrote about it (which i guess you didn't) You'd seen that. And if you'd watch him you would've know that he isn't the person that plays a lot of story based mods. But i do respekt your comment to 100%. But if you don't like it , don't play it. More or less don't leave a rude comment. There's no reason for it. This forum isn't the one where you flame. Behave more maturly.
 Peace out.
 
 Trollox.
 This ^^^^
			 
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	| 02-05-2012, 03:47 PM |  |  
	
		| Mardukpainkiller   Junior Member
 
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			| RE:  Ken's nightmare 
 
				FUS RO DA!!!!
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	| 02-05-2012, 09:04 PM |  |  
	
		| furzor   Junior Member
 
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			| RE:  Ken's nightmare 
 
				 (01-29-2012, 03:40 PM)trollox Wrote:  Both CinnamonToastKen and Pewdiepie played this map -- Success!how did you put into that map the songs?
 Hello formus here's my first mod ever made! it's made for a youtuber called cinnamontoastken.
 
 Comment about what you thought of it. If there's any problems with it tell me by youtube or the formus. here's the link :
 
 
 
 http://www.mediafire.com/?sye2jug53lonngb
 
 
 
 
 
 I also uploaded a trailer for it here's the link for that.
 
 http://www.youtube.com/watch?v=ufgbRfubnOI
 
 
 
 
 
 Enjoy the game. And have fun! If you decide to upload it to youtube feel free to send it to me because i'd love to watch people play my map. Also don't be afraid of criticisming me. I'd rather know about it then not.
 
 I can always improve my self.
 
 Trollox.
   
				
(This post was last modified: 02-09-2012, 01:38 PM by furzor.)
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	| 02-09-2012, 12:25 PM |  |  
	
		| flamez3   Posting Freak
 
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			| RE:  Ken's nightmare 
 
				 (02-09-2012, 12:25 PM)furzor Wrote:  how did you put into that map the songs?  PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
asMusicFile - the music to play + extension .ogg
abLoop - determines whether a music track should loop
afVolume - volume of the music
afFadeTime - time in seconds until music reaches full volume
alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc
			 
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	| 02-09-2012, 12:36 PM |  |  
	
		| furzor   Junior Member
 
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			| RE:  Ken's nightmare 
 
				 (02-09-2012, 12:36 PM)flamez3 Wrote:   (02-09-2012, 12:25 PM)furzor Wrote:  how did you put into that map the songs?  PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
 
 
 
 asMusicFile - the music to play + extension .ogg
 
 abLoop - determines whether a music track should loop
 
 afVolume - volume of the music
 
 afFadeTime - time in seconds until music reaches full volume
 
 alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc
 
can you please make a tutorial? =X
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	| 02-09-2012, 01:34 PM |  |  
	
		| flamez3   Posting Freak
 
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			| RE:  Ken's nightmare 
 
				-Convert your music into a .ogg file. Using audacity or whatever you want. 
 Since we are using music, we will not need to use a .snt file.
 
 in your script file for your map, in the void OnStart area; add this:
 
 void OnStart()
 {
 PlayMusic("nameofmusic.ogg", true, 1, 0.5f, 0, false);
 
 }
 
 Replace the bold text to the name of the file you named .ogg (keep the .ogg)
 
 And there you go.
 
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	| 02-09-2012, 02:28 PM |  |  
	
		| furzor   Junior Member
 
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			| RE:  Ken's nightmare 
 
				 (02-09-2012, 02:28 PM)flamez3 Wrote:  -Convert your music into a .ogg file. Using audacity or whatever you want. 
 
 
 Since we are using music, we will not need to use a .snt file.
 
 
 
 in your script file for your map, in the void OnStart area; add this:
 
 
 
 void OnStart()
 
 {
 
 PlayMusic("nameofmusic.ogg", true, 1, 0.5f, 0, false);
 
 
 
 }
 
 
 
 Replace the bold text to the name of the file you named .ogg (keep the .ogg)
 
 
 
 And there you go.
 and must create a script area?
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	| 02-09-2012, 03:15 PM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
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			| RE:  Ken's nightmare 
 
				 (02-09-2012, 03:15 PM)furzor Wrote:   (02-09-2012, 02:28 PM)flamez3 Wrote:  -Convert your music into a .ogg file. Using audacity or whatever you want. and must create a script area?
 
 
 Since we are using music, we will not need to use a .snt file.
 
 
 
 in your script file for your map, in the void OnStart area; add this:
 
 
 
 void OnStart()
 
 {
 
 PlayMusic("nameofmusic.ogg", true, 1, 0.5f, 0, false);
 
 
 
 }
 
 
 
 Replace the bold text to the name of the file you named .ogg (keep the .ogg)
 
 
 
 And there you go.
 No, it goes in void OnStart, so it plays when the map start up. 
			 
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	| 02-09-2012, 03:19 PM |  |  
	
		| furzor   Junior Member
 
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			| RE:  Ken's nightmare 
 
				 (02-09-2012, 03:19 PM)flamez3 Wrote:   (02-09-2012, 03:15 PM)furzor Wrote:   (02-09-2012, 02:28 PM)flamez3 Wrote:  -Convert your music into a .ogg file. Using audacity or whatever you want. 
 
 
 
 
 
 
 Since we are using music, we will not need to use a .snt file.
 
 
 
 
 
 
 
 in your script file for your map, in the void OnStart area; add this:
 
 
 
 
 
 
 
 void OnStart()
 
 
 
 {
 
 
 
 PlayMusic("nameofmusic.ogg", true, 1, 0.5f, 0, false);
 
 
 
 
 
 
 
 }
 
 
 
 
 
 
 
 Replace the bold text to the name of the file you named .ogg (keep the .ogg)
 
 
 
 
 
 
 
 And there you go.
 and must create a script area?
 No, it goes in void OnStart, so it plays when the map start up.
 
and how do I do it to start playing when the player walks into the room? something like a disco room
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	| 02-09-2012, 03:26 PM |  |  |