Hi ! I'm new to Linux-environment and i got a dual-boot Windows-XP/Ubuntu on my laptop. I've read the FAQ and my problem is described there. The game just installs fine but when i try to run it it says "Not enough texture units".
Here's my config :
64 bit Ubuntu 7.04
Nvidia Geforce 7600 Go with latest driver (100.14.11) installed
When i prompt the command "ldd penumbra.bin" :
linux-gate.so.1 => (0xffffe000)
libvorbisfile.so.3 => not found
libfltk.so.1.1 => not found
libSDL-1.2.so.0 => not found
libSDL_ttf-2.0.so.0 => not found
libSDL_image-1.2.so.0 => not found
libGL.so.1 => /usr/lib32/libGL.so.1 (0xf7e9f000)
libGLU.so.1 => /usr/lib32/libGLU.so.1 (0xf7e1f000)
libCg.so => not found
libCgGL.so => not found
libopenal.so.0 => not found
libalut.so.0 => not found
libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf7d34000)
libm.so.6 => /lib32/libm.so.6 (0xf7d0c000)
libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf7d00000)
libc.so.6 => /lib32/libc.so.6 (0xf7bbf000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf7ba8000)
libX11.so.6 => /usr/lib32/libX11.so.6 (0xf7ab7000)
libXext.so.6 => /usr/lib32/libXext.so.6 (0xf7aa9000)
libXxf86vm.so.1 => /usr/lib32/libXxf86vm.so.1 (0xf7aa3000)
libdl.so.2 => /lib32/libdl.so.2 (0xf7a9f000)
libdrm.so.2 => /usr/lib32/libdrm.so.2 (0xf7a96000)
/lib/ld-linux.so.2 (0xf7f11000)
libXau.so.6 => /usr/lib32/libXau.so.6 (0xf7a93000)
libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf7a8e000)
And hpl.log says :
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 140460344
Max texture coord units: 140460344
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 0
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
RendererPostEffects created
Adding engine materials
Probably i dont have 32 bit compatibility drivers not installed for my graphic card but like i said i'm new to linux and i don't want to destroy my x-server while trying to something which i don't understand.
What i also found interesting was this line:
Would be very nice if someone could help me how to install these 32-bit compatibility drivers or show me a link (i've been searching it f0r 1.5 hours and couldnt find anything. Maybe i'm searching with wrong keywords).
Thanks in advance! (Sorry for my bad English)