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Script? Monster Run!
Loveridge Offline
Junior Member

Posts: 21
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Joined: Nov 2011
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#1
Script? Monster Run!

Hello! Im working on a map where these lights turn on one by one. and when the last one turns on this monster spawns and comes towards you. Except he walks towards you for a few seconds. How can i make him start by sprinting? Thanks For any help you can give!

Joe - GamingFtLols
02-01-2012, 09:05 PM
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Measuring Offline
Member

Posts: 130
Threads: 16
Joined: Dec 2011
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#2
RE: Script? Monster Run!

Hey, is this what you are looking for?
Try that one and see what happens Tongue

Spoiler below!
{
SetEntityActive("enemynamehere", true);
ShowEnemyPlayerPosition("enemynamehere);
}
(02-01-2012, 09:05 PM)Loveridge Wrote: Hello! Im working on a map where these lights turn on one by one. and when the last one turns on this monster spawns and comes towards you. Except he walks towards you for a few seconds. How can i make him start by sprinting? Thanks For any help you can give!

Joe - GamingFtLols


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(This post was last modified: 02-01-2012, 09:33 PM by Measuring.)
02-01-2012, 09:32 PM
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Obliviator27 Offline
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#3
RE: Script? Monster Run!

ShowEnemyPlayerPosition should make the monsters immediately run. Not 100% on that one, but fairly sure.

02-02-2012, 06:11 AM
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flamez3 Offline
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#4
RE: Script? Monster Run!

(02-02-2012, 06:11 AM)Obliviator27 Wrote: ShowEnemyPlayerPosition should make the monsters immediately run. Not 100% on that one, but fairly sure.
Yep.

02-02-2012, 07:54 AM
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Loveridge Offline
Junior Member

Posts: 21
Threads: 8
Joined: Nov 2011
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#5
RE: Script? Monster Run!

(02-02-2012, 07:54 AM)flamez3 Wrote:
(02-02-2012, 06:11 AM)Obliviator27 Wrote: ShowEnemyPlayerPosition should make the monsters immediately run. Not 100% on that one, but fairly sure.
Yep.
Thanks All (Y)
02-02-2012, 11:28 PM
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