//===========================================
     // Starter's Script File!
     //===========================================
 
     //===========================================
     // This runs when the map first starts
     void OnStart()
     {
          AddEntityCollideCallback("Player", "ScriptArea_1", "Collide_Area", true, 1);
     }
     void Collide_Area(string &in asParent, string &in asChild, int alState)      
     {
          [void FadeEnemyToSmoke(string& servant_grunt, bool abPlaySound);]
     }
 
     //===========================================
     // This runs when the player enters the map
     void OnEnter()
     {
     }
 
     //===========================================
     // This runs when the player leaves the map
     void OnLeave()
     {
     }
It is meant to poof away a monster once you enter the area. Whenever I try to open the map in Amnesia, the game stops responding with an always unique error message.