void FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed);
Rotates the position of the camera on the player's body.
afX - angle of rotation of head, positive being counter-clockwise
afSpeedMul - speed (possibly acceleration) multiplier of the rotation (default 1, which is really slow)
afMaxSpeed - maximum speed of rotation
If you inspect it closely -> Then Angle of rotation is how much you rotate to what angle.
afspeedmul means how fast you want to slow it. More you put, faster it goes. If you pit it too fast, it will start vibration as it can fix itself to your desired rotation. Reduce it smaller
(Not sure, but I think so)
afMaxSpeed -> I am not sure of that myself, but i guess you should use same as afspeedmul