EpicLisbe 
 
 
		
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How to do flying body ? 
			 
			
				Hi, i wanna do a body that flews to the player but i dont know the script command and i dont know how to check cordinates 
			 
			
			
			
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	| 02-10-2012, 06:41 PM  | 
	
		
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		flamez3 
 
 
		
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RE: How to do flying body ? 
			 
			
				I am going to answer this question...No one answer with a negative response after that...k? 
 
void OnStart() 
{ 
 AddEntityCollideCallback("Player", "ScriptArea_1", "FlyingBody", true, 1); 
} 
 
void FlyingBody(string &in asParent, string &in asChild, int alState) 
{ 
 AddPropImpulse("nameofcorpse", afX, afY, afZ, "world"); 
} 
 
afX - direction along the X-axis 
afY - direction along the Y-axis 
afZ - direction along the Z-axis  
			 
			
			
 
			
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	| 02-10-2012, 06:45 PM  | 
	
		
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		EpicLisbe 
 
 
		
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RE: How to do flying body ? 
			 
			
				 (02-10-2012, 06:45 PM)flamez3 Wrote:  I am going to answer this question...No one answer with a negative response after that...k? 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "ScriptArea_1", "FlyingBody", true, 1); 
} 
 
void FlyingBody(string &in asParent, string &in asChild, int alState) 
{ 
AddPropImpulse("nameofcorpse", afX, afY, afZ, "world"); 
} 
 
afX - direction along the X-axis 
afY - direction along the Y-axis 
afZ - direction along the Z-axis Yes but where i can see the afx afy and afz
			  
			
			
			
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	| 02-10-2012, 06:47 PM  | 
	
		
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		flamez3 
 
 
		
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RE: How to do flying body ? 
			 
			
				 (02-10-2012, 06:47 PM)EpicLisbe Wrote:   (02-10-2012, 06:45 PM)flamez3 Wrote:  I am going to answer this question...No one answer with a negative response after that...k? 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "ScriptArea_1", "FlyingBody", true, 1); 
} 
 
void FlyingBody(string &in asParent, string &in asChild, int alState) 
{ 
AddPropImpulse("nameofcorpse", afX, afY, afZ, "world"); 
} 
 
afX - direction along the X-axis 
afY - direction along the Y-axis 
afZ - direction along the Z-axis Yes but where i can see the afx afy and afz On the corpse you are trying to throw. It will come up with X, Y and Z axis. Put around 10 in the specified axis you want the corpse to be thrown.
			  
			
			
 
			
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	| 02-10-2012, 06:48 PM  | 
	
		
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		JenniferOrange 
 
 
		
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RE: How to do flying body ? 
			 
			
			
			
 
Ba-da bing, ba-da boom. 
 
			
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	| 02-11-2012, 02:20 AM  | 
	
		
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		Havi 
 
 
		
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RE: How to do flying body ? 
			 
			
				I see people like my flying jesus...   
			 
			
			
			
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	| 02-11-2012, 10:46 AM  | 
	
		
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		flamez3 
 
 
		
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RE: How to do flying body ? 
			 
			
				 (02-11-2012, 10:46 AM)Havi Wrote:  I see people like my flying jesus...   ? 
			  
			
			
 
			
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	| 02-11-2012, 10:52 AM  | 
	
		
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		Havi 
 
 
		
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RE: How to do flying body ? 
			 
			
				 (02-11-2012, 10:52 AM)flamez3 Wrote:   (02-11-2012, 10:46 AM)Havi Wrote:  I see people like my flying jesus...    
? 
Well, I guess I was first to ever include a flying corpse in a custom map... (this map wasn't very well made btw.) After that the expression "flying jesus" occurred.   
			 
			
			
			
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	| 02-11-2012, 04:05 PM  | 
	
		
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