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		| EpicLisbe   Junior Member
 
 Posts: 13
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			| How to do flying body ? 
 
				Hi, i wanna do a body that flews to the player but i dont know the script command and i dont know how to check cordinates
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	| 02-10-2012, 06:41 PM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: How to do flying body ? 
 
				I am going to answer this question...No one answer with a negative response after that...k?
 void OnStart()
 {
 AddEntityCollideCallback("Player", "ScriptArea_1", "FlyingBody", true, 1);
 }
 
 void FlyingBody(string &in asParent, string &in asChild, int alState)
 {
 AddPropImpulse("nameofcorpse", afX, afY, afZ, "world");
 }
 
 afX - direction along the X-axis
 afY - direction along the Y-axis
 afZ - direction along the Z-axis
 
 
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	| 02-10-2012, 06:45 PM |  |  
	
		| EpicLisbe   Junior Member
 
 Posts: 13
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 Joined: Dec 2011
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			| RE: How to do flying body ? 
 
				 (02-10-2012, 06:45 PM)flamez3 Wrote:  I am going to answer this question...No one answer with a negative response after that...k?
 void OnStart()
 {
 AddEntityCollideCallback("Player", "ScriptArea_1", "FlyingBody", true, 1);
 }
 
 void FlyingBody(string &in asParent, string &in asChild, int alState)
 {
 AddPropImpulse("nameofcorpse", afX, afY, afZ, "world");
 }
 
 afX - direction along the X-axis
 afY - direction along the Y-axis
 afZ - direction along the Z-axis
 Yes but where i can see the afx afy and afz
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	| 02-10-2012, 06:47 PM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
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			| RE: How to do flying body ? 
 
				 (02-10-2012, 06:47 PM)EpicLisbe Wrote:   (02-10-2012, 06:45 PM)flamez3 Wrote:  I am going to answer this question...No one answer with a negative response after that...k?Yes but where i can see the afx afy and afz
 void OnStart()
 {
 AddEntityCollideCallback("Player", "ScriptArea_1", "FlyingBody", true, 1);
 }
 
 void FlyingBody(string &in asParent, string &in asChild, int alState)
 {
 AddPropImpulse("nameofcorpse", afX, afY, afZ, "world");
 }
 
 afX - direction along the X-axis
 afY - direction along the Y-axis
 afZ - direction along the Z-axis
 On the corpse you are trying to throw. It will come up with X, Y and Z axis. Put around 10 in the specified axis you want the corpse to be thrown.
			 
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	| 02-10-2012, 06:48 PM |  |  
	
		| JenniferOrange   Senior Member
 
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			| RE: How to do flying body ? 
 
 Ba-da bing, ba-da boom.
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	| 02-11-2012, 02:20 AM |  |  
	
		| Havi   Junior Member
 
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			| RE: How to do flying body ? 
 
				I see people like my flying jesus...    |  |  
	| 02-11-2012, 10:46 AM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: How to do flying body ? 
 
				 (02-11-2012, 10:46 AM)Havi Wrote:  I see people like my flying jesus...  ? 
			 
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	| 02-11-2012, 10:52 AM |  |  
	
		| Havi   Junior Member
 
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			| RE: How to do flying body ? 
 
				 (02-11-2012, 10:52 AM)flamez3 Wrote:   (02-11-2012, 10:46 AM)Havi Wrote:  I see people like my flying jesus...  ?
 
Well, I guess I was first to ever include a flying corpse in a custom map... (this map wasn't very well made btw.) After that the expression "flying jesus" occurred.    |  |  
	| 02-11-2012, 04:05 PM |  |  |