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Script Error... again
Imevil23 Offline
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#1
Script Error... again

Hello. I am in need of some help again. So everything was going great and my scripting skills are getting better, but there's this one issue I have never seen before. So the way I test my map is to actually go INTO amnesia and play it. Now as I go through the level door, an error pops up saying that it couldn't load the script file because there were no matching signatures for "AddEntityCallbackFunc(string yadda yadda)" (It didn't actually say "yadda yadda") WHAT DOES THIS MEAN AND HOW CAN I RESOLVE IT?? Huh

(This post was last modified: 02-11-2012, 04:30 AM by Imevil23.)
02-11-2012, 03:47 AM
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flamez3 Offline
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#2
RE: Script Error... again

It means you have not put the right callback. Post your script.

02-11-2012, 03:50 AM
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Imevil23 Offline
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#3
RE: Script Error... again

(02-11-2012, 03:50 AM)flamez3 Wrote: It means you have not put the right callback. Post your script.
All right


////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCallbackFunc("key_laboratory_1", "monsterspawn");
}

void monsterspawn(string &in asEntity, string &in type)
{
SetEntityActive("monster_1", true);
ShowEnemyPlayerPosition("monster_1");
}





I only posted what the error said was wrong.


02-11-2012, 03:56 AM
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flamez3 Offline
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#4
RE: Script Error... again

Do you want it to happen when you go through a script area, or when you pick something up?

02-11-2012, 04:08 AM
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Imevil23 Offline
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#5
RE: Script Error... again

Pick something up

02-11-2012, 04:09 AM
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flamez3 Offline
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#6
RE: Script Error... again

SetEntityCallbackFunc("
key_laboratory_1 ", "
monsterspawn" );


void monsterspawn(string &in asEntity, string &in type)
{
SetEntityActive("monster_1", true);
ShowEnemyPlayerPosition("monster_1");
}

02-11-2012, 04:14 AM
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Imevil23 Offline
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#7
RE: Script Error... again

Ohhh, SETentitycallback not Add. ok got it


02-11-2012, 04:20 AM
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