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Active/Desactive BillBoards
onv Offline
Member

Posts: 51
Threads: 12
Joined: Feb 2012
Reputation: 2
#1
Active/Desactive BillBoards

Hello.

I'm trying to find a way to active or desactive a billboards , when entering an area.

I tryed "SetEntityActive("billboard_1", false); but the billboard is still show'd.
Anyone know if it's possible ?


Thanks
02-11-2012, 07:47 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#2
RE: Active/Desactive BillBoards

Just attach the billboard to a light and then turn off the light.

Tutorials: From Noob to Pro
02-11-2012, 07:49 PM
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onv Offline
Member

Posts: 51
Threads: 12
Joined: Feb 2012
Reputation: 2
#3
RE: Active/Desactive BillBoards

Yea , i thinked about that , but i can't do it , because :

There is a trollface attached on a wall.When the player enter an area , i want the trollface not to be visible , and a exocist face to cover it.If i applies your suggestion , the trollface would not be seen , since the black(because there will be no light untill the callback is called)exocist face will cover the trollface , so : No scare at all ! Sad
02-12-2012, 09:02 AM
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flamez3 Offline
Posting Freak

Posts: 1,281
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#4
RE: Active/Desactive BillBoards

You can't other than computer said unfortunately :/

02-12-2012, 09:58 AM
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