Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Headless Armor
Ermu Offline
Member

Posts: 86
Threads: 13
Joined: Jan 2012
Reputation: 2
#1
Headless Armor

Hey!

I'm looking for someone that could do with model editor one thing, since i don't really know how to use it very well...
I need a modification on armor_nice, i want it to not to have a head Big Grin

Thanks, to someone that could do this, also post here if it's impossible to do.
Ermu.

Edit: I mean, no helmet.
(This post was last modified: 02-14-2012, 05:38 PM by Ermu.)
02-13-2012, 09:52 PM
Find
Obliviator27 Offline
Posting Freak

Posts: 792
Threads: 10
Joined: Jul 2011
Reputation: 66
#2
RE: Headless Armor

(02-13-2012, 09:52 PM)Ermu Wrote: Hey!

I'm looking for someone that could do with model editor one thing, since i don't really know how to use it very well...
I need a modification on armor_nice, i want it to not to have a head Big Grin

Thanks, to someone that could do this, also post here if it's impossible to do.
Ermu.

Edit: I mean, no helmet.
Go into the Model Editor, and open up the armor_nice.
If I recall correctly, the head is its own mesh.
So delete everything around the head, then set the scale of its mesh to 0, 0, 0.
Save as a new .ent file, and you should be good to go.



02-14-2012, 02:26 AM
Find
Ermu Offline
Member

Posts: 86
Threads: 13
Joined: Jan 2012
Reputation: 2
#3
RE: Headless Armor

(02-14-2012, 02:26 AM)Obliviator27 Wrote:
(02-13-2012, 09:52 PM)Ermu Wrote: Hey!

I'm looking for someone that could do with model editor one thing, since i don't really know how to use it very well...
I need a modification on armor_nice, i want it to not to have a head Big Grin

Thanks, to someone that could do this, also post here if it's impossible to do.
Ermu.

Edit: I mean, no helmet.
Go into the Model Editor, and open up the armor_nice.
If I recall correctly, the head is its own mesh.
So delete everything around the head, then set the scale of its mesh to 0, 0, 0.
Save as a new .ent file, and you should be good to go.
Thanks!
02-14-2012, 05:38 PM
Find




Users browsing this thread: 3 Guest(s)