A.I.
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Switching Levels through colliders
I have been trying to figure this out but I am trying to make a collider that loads another level so far the only thing I know is void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);. But I need to figure out how can be triggered by the collider.
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02-21-2012, 06:14 AM |
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flamez3
Posting Freak
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RE: Switching Levels through colliders
If by "collider" you mean a ScriptArea.
void OnStart()
{
AddEntityCollideCallback("Player", "nameofscriptarea", "changemap", true, 1);
}
void changemap(string &in asParent, string &in asChild, int alState)
{
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
}
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02-21-2012, 06:31 AM |
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A.I.
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Posts: 114
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Joined: Feb 2012
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RE: Switching Levels through colliders
Ohh, I understand.......things will get easier later on, anyways thanks
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02-21-2012, 06:33 AM |
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