Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 3 Vote(s) - 4.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Tree models - Bunch'o stuff.
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#11
RE: Custom Tree models - Bunch'o stuff.

Yes, yes I am.
12-04-2012, 05:33 PM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#12
RE: Custom Tree models - Bunch'o stuff.

(12-04-2012, 11:03 PM)Robosprog Wrote:
(11-19-2012, 05:05 PM)beecake Wrote: You're a genius Traggey Wink
With amazing hair.
Haven't seen it... Maybe I will one day.

Trying is the first step to success.
12-04-2012, 11:11 PM
Find
VeNoMzTeamHysterical Offline
Member

Posts: 240
Threads: 36
Joined: Dec 2012
Reputation: 3
#13
RE: Custom Tree models - Bunch'o stuff.

Well as i can see these are amazing tree's you made.
Can you tell me quick how can i import them in my Amnesia in the Texture Map?

http://www.frictionalgames.com/forum/thread-21719.html
Evil Awaking Work In Progress!
Hours Spend 472.
02-11-2013, 12:11 AM
Website Find
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#14
RE: Custom Tree models - Bunch'o stuff.

In what texture map? O..o

Description on how to install them is in the OP.
02-11-2013, 08:56 PM
Find
Kirbypwnage Offline
Junior Member

Posts: 46
Threads: 4
Joined: Feb 2013
Reputation: 1
#15
RE: Custom Tree models - Bunch'o stuff.

Nice trees! They'll be really useful for variation! Smile

Currently working on:
Archedale Castle: Cold Hunger
http://www.moddb.com/mods/archedale-castle
02-20-2013, 01:37 PM
Find
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
#16
RE: Custom Tree models - Bunch'o stuff.

Do you need credit (Your name in the credits) if I use this ?

[Image: the-cabin-in-the-woods-masked-people.jpg]
02-22-2013, 10:26 AM
Find
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#17
RE: Custom Tree models - Bunch'o stuff.

Yes, No Author. You should always credit someone for work that isn't yours.
02-22-2013, 08:06 PM
Find
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#18
RE: Custom Tree models - Bunch'o stuff.

(02-22-2013, 10:26 AM)No Author Wrote: Do you need credit (Your name in the credits) if I use this ?

Yes I do.
02-25-2013, 02:51 PM
Find
Neelke Offline
Senior Member

Posts: 668
Threads: 82
Joined: Apr 2013
Reputation: 26
#19
RE: Custom Tree models - Bunch'o stuff.

Sorry for bringing up such an old post, but when I place out the trees, it looks like they have the size of 1000. It is the size 1, I've checked. Why is this happening?

Derp.
(This post was last modified: 05-04-2014, 02:05 PM by Neelke.)
05-04-2014, 02:05 PM
Find
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#20
RE: Custom Tree models - Bunch'o stuff.

(05-04-2014, 02:05 PM)Neelke Wrote: Sorry for bringing up such an old post, but when I place out the trees, it looks like they have the size of 1000. It is the size 1, I've checked. Why is this happening?


Try deleting the .msh file and reload them in the model viewer. That might help. I had this problem with most MFP assets when I didn't use the patch. I'm not sure if the file is slightly different just because it uses upper case extension.

(This post was last modified: 05-04-2014, 02:31 PM by Mudbill.)
05-04-2014, 02:30 PM
Find




Users browsing this thread: 3 Guest(s)