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Level Editor Help Smoke thing
Xanthos Offline
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#11
RE: Smoke thing

How did he make the light show up when the "Explosive" went off?

(This post was last modified: 04-08-2012, 04:10 PM by Xanthos.)
04-08-2012, 04:10 PM
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SilentStriker Offline
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#12
RE: Smoke thing

I dont think he made any light.

04-08-2012, 05:35 PM
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Xanthos Offline
Senior Member

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#13
RE: Smoke thing

I'm talking about in the script.

I seen the video the thingy shook and it made light for a second.

What script activates the light?

04-08-2012, 06:15 PM
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SilentStriker Offline
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#14
RE: Smoke thing

FadeLightTo maby?

Or SetLightVisible

(This post was last modified: 04-08-2012, 06:21 PM by SilentStriker.)
04-08-2012, 06:16 PM
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JetlinerX Offline
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#15
RE: Smoke thing

Or just SetEntityActive () on the Point light.

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

04-08-2012, 07:27 PM
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GoranGaming Offline
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#16
RE: Smoke thing

I have a totally new version of the explosion, I can film it for you. Wait 5 min
I will also tell you how I made the light!

I actually used FadeLightTo(string& asLightName, float afR, float afG, float afB, float afA, float afRadius, float afTime);
to make the explosion light, but the red thing over the bottle was a particle, I used CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
to make the particle appear Smile

http://www.youtube.com/watch?v=A5BqXmtpT...e=youtu.be

Current projects:

The Dark Prison 85 % (Stopped working on this one)

Unnamed Project 7 %
(This post was last modified: 04-09-2012, 08:12 PM by GoranGaming.)
04-09-2012, 08:02 PM
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Xanthos Offline
Senior Member

Posts: 318
Threads: 9
Joined: Mar 2012
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#17
RE: Smoke thing

Okay thanks, SetEntityActive Doesn't work with lights, they don't act as entities.

I knew the particle system script,

Big Grin

04-09-2012, 10:24 PM
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