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Particle Editor Help Cutom particles crashes the Lvl. editor
HollowRiku13 Offline
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#1
Cutom particles crashes the Lvl. editor

I created a custom particle system and name it "ps_rain_splash.ps" but every time I place in the Level Editor, it crashes and shows me this:

Spoiler below!
[Image: 6ppxqs.jpg]


Anyone know how to fix it? Thanks.
03-05-2012, 12:27 AM
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Acies Offline
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Posts: 1,643
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#2
RE: Cutom particles crashes the Lvl. editor

Particles sometimes do these things. I do not know why. To creating a new particle, adjust some settings then test wheter it works or not after each change.

[Image: mZiYnxe.png]


03-05-2012, 12:44 AM
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HollowRiku13 Offline
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Posts: 93
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Joined: Dec 2011
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#3
RE: Cutom particles crashes the Lvl. editor

I already tried to create it 3 times and every time it crashes.


03-05-2012, 12:57 AM
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Acies Offline
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#4
RE: Cutom particles crashes the Lvl. editor

Which step of making it is breaking it then?

Edit: Don't adjust that certain value then.

[Image: mZiYnxe.png]


(This post was last modified: 03-05-2012, 01:58 AM by Acies.)
03-05-2012, 01:58 AM
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HollowRiku13 Offline
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Posts: 93
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Joined: Dec 2011
Reputation: 2
#5
RE: Cutom particles crashes the Lvl. editor

Forgive me, I don't quite understand your question since my original language isn't English, but I guess your question is "when it crashes", right? If I'm right, it crashes when I place the system of particles in the Level Editor. I can open the file in the Particle Editor, but when I try to put it in the Level Editor, it crashes. I hope you understand.
03-05-2012, 10:26 PM
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SCAN ME!

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#6
RE: Cutom particles crashes the Lvl. editor

The level editor and the game handles particle systems differently than the particle editor. You could probably gain some insight on the issue by looking at the LevelEditor.log located at Documents/HPL2/.

Tutorials: From Noob to Pro
03-05-2012, 11:15 PM
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HollowRiku13 Offline
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Posts: 93
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Joined: Dec 2011
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#7
RE: Cutom particles crashes the Lvl. editor


I dont know much about this, but I opened the "leveleditor.log" and shows this:

Spoiler below!
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6320 Graphics
Version: 4.1.10825 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
LevelEditor Build ID: 20100913100747
-----------------------------------------------------
Created Entity Loader
Added object type: Compound
Added object type: Light
Added object type: Light
Added object type: Light
Added object type: Billboard
Added object type: Particle System
Added object type: Sound
Added object type: Static Object
Added object type: Entity StaticProp
Added object type: Entity CommentaryIcon
Added object type: Entity Object,Static
Added object type: Entity Object,Grab
Added object type: Entity Object,Push
Added object type: Entity Object,Slide
Added object type: Entity SwingDoor
Added object type: Entity Lever
Added object type: Entity Wheel
Added object type: Entity MultiSlider
Added object type: Entity Lamp
Added object type: Entity Button
Added object type: Entity Photocell
Added object type: Entity MoveObject
Added object type: Entity Item,Puzzle
Added object type: Entity Item,Coins
Added object type: Entity Item,Note
Added object type: Entity Item,Diary
Added object type: Entity Item,Lantern
Added object type: Entity Item,Health
Added object type: Entity Item,Sanity
Added object type: Entity Item,LampOil
Added object type: Entity Item,Tinderbox
Added object type: Entity Item,HandObject
Added object type: Entity Chest
Added object type: Entity OilBarrel
Added object type: Entity EmotionStone
Added object type: Entity NPC
Added object type: Entity LevelDoor
Added object type: Entity CritterBug
Added object type: Entity CritterSpider
Added object type: Entity Enemy_Grunt
Added object type: Entity Enemy_WaterLurker
Added object type: Entity PlayerHands
Added object type: Entity HandObject
Added object type: Area Script
Added object type: Area PosNode
Added object type: Area Flashback
Added object type: Area Sign
Added object type: Area SlimeDamage
Added object type: Area Examine
Added object type: Area Insanity
Added object type: Area Ladder
Added object type: Area Liquid
Added object type: Area Sticky
Added object type: Area Rope
Added object type: Area PathNode
Added object type: Area PlayerStart
Added object type: Primitive
Added object type: Decal
Added object type: FogArea

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Game Running
--------------------------------------------------------
ERROR: Couldn't find particle system file '.ps'
ERROR: Couldn't create particle system 'ParticleSystem_1' of type ''
ERROR: Couldn't find particle system file '.ps'
ERROR: Couldn't create particle system 'ParticleSystem_1' of type ''
ERROR: Couldn't find particle system file '.ps'
ERROR: Couldn't create particle system 'ParticleSystem_1' of type ''
ERROR: Couldn't find particle system file '.ps'
ERROR: Couldn't create particle system 'ParticleSystem_1' of type ''
ERROR: Couldn't find particle system file '.ps'
ERROR: Couldn't create particle system 'ParticleSystem_1' of type ''

But, you know, leave it, it's just a particle system, I can make the game without it.
03-06-2012, 02:27 AM
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