The music on my custom story was messing. So I added a few lines. But I got an error:
Here is my script:
//Crowbar
void UseCrowbarOnDoor(string &in asItem, string &in asEntity)
{
StartPlayerLookAt("crowbar_joint_1", 4, 1, "");
AddTimer("CrowStopLookTimer", 1, "CrowStopLookTimerFunc");
AddTimer(asEntity, 0.2, "TimerSwitchShovel");
PlaySoundAtEntity("pickupcrow","player_crouch.snt", "Player", 0.05, false);
RemoveItem(asItem);
GiveSanityDamage(10, false);
}
void CrowStopLookTimerFunc(string &in Timer)
{
StopPlayerLookAt();
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("attachshovel","puzzle_place_jar.snt", asTimer, 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
GiveSanityBoostSmall();
//PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("CrowDoor", false, false);
SetSwingDoorDisableAutoClose("CrowDoor", true);
SetSwingDoorClosed("CrowDoor", false,false);
PlaySoundAtEntity("break","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("breakps", "ps_hit_wood", "AreaBreakEffect", false);
AddPropImpulse("CrowDoor", -3, 0, 0, "world");//-3
SetEntityActive("crowbar_joint_1", false);
SetEntityActive("crowbar_dyn_1", true);
AddTimer("pushdoor", 0.1, "TimerPushDoor");
AddDebugMessage("Break door!", false);
}
void TimerPushDoor(string &in asTimer)
{
AddPropImpulse("CrowDoor", -1, 2, 4, "world");//-1
AddTimer("doorclose", 1.1, "TimerDoorCanClose");
}
void TimerDoorCanClose(string &in asTimer)
{
SetSwingDoorDisableAutoClose("CrowDoor", false);
}
//End of Crowbar
//Chemicals
void PickChemical(string &in asEntity, string &in asType)
{
FadeLightTo("AquaLight", 0,0,0,0, -1, 2);
}
void PickChemical2(string &in asEntity, string &in asType)
{
FadeLightTo("AquaLight_2", 0,0,0,0, -1, 2);
}
//End of Chemicals
//Monster
void ActivateGrunt1Func(string &in asParent, string &in asChild, int alState)
{
if(HasItem("crowbar_1")){
SetEntityActive("servant_grunt_1", true);
//CheckPoint("checkpoint1","PlayerStartArea_8","CPCall01", "", "");
}
StopMusic(0, 1);
AddTimer("react1", 0.5f, "ReactSound1Timer");
AddTimer("stoplockdoor", 4, "StopLockDoorFunc");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0.0f, "");
}
void RemoveGrunt1Func(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", false);
PlaySoundAtEntity("", "door_level_wood_open.snt", "DoorSpawn", 0, false);
CreateParticleSystemAtEntity("ps_area_fog", "ps_area_fog.ps", "Grunt1Fog", false);
PlayMusic("12_amb.ogg", true, 10, 2, 1, true);
}
void StopLockDoorFunc(string &in Timer)
{
SetEntityActive("LabDoor", false);
}
void ReactSound1Timer(string &in Timer)
{
PlayGuiSound("react_pant1.ogg", 1);
}
//End of Monster
//Areas
void EnableGrunt1Area(string &in Entity)
{
SetEntityActive("EnableGrunt1", true);
}
//End of Areas
//Misc
void StartMusic(string &in Timer)
{
PlayMusic("12_amb.ogg", true, 10, 2, 1, true);
}
void InteractCrowDoor(string &in Entity)
{
SetMessage("Messages", "CrowDoor", 1);
}
void InteractLabDoor(string &in Entity)
{
SetMessage("Messages", "LockedStorage", 1);
AddPropImpulse("LabDoorDoor", 0, 0, 1, "world");//-3
PlaySoundAtEntity("", "locked_door.snt", "LabDoorDoor", 0, false);
}
//End of Misc
void OnStart()
{
//EDITOR
GiveItemFromFile("lantern", "lantern.ent");
for(int i=0;i< 10;i++) GiveItemFromFile("potion_sanity_"+i, "potion_sanity.ent");
//End of EDITOR
//Crowbar
AddEntityCollideCallback("crowbar_joint_1", "BreakDoor", "CollideAreaBreakDoor", true, 1);
AddUseItemCallback("crowbarondoor", "crowbar_1", "CrowDoor","UseCrowbarOnDoor", true);
//End of Crowbar
//Monster
AddEntityCollideCallback("Player", "EnableGrunt1", "ActivateGrunt1Func", true, 1);
AddEntityCollideCallback("servant_grunt_1", "DisableGrunt1", "RemoveGrunt1Func", true, 1);
//End of Monster
//MUSIC
StopMusic(0, 1)
AddTimer("startmusic", 0.1f, "StartMusic");
//End of MUSIC
}
void OnEnter()
{
}
void OnLeave()
{
StopMusic(0, 1);
}
And here is a video where I show the problem:
Can anybody help?