Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A simple key problem.
Asaratha Offline
Junior Member

Posts: 14
Threads: 5
Joined: Jul 2011
Reputation: 0
#1
A simple key problem.

Hey guys!

I used to do scripting a long time ago, and for the past week I've been getting into it again. Although, trying to unlock a door using a key is giving me quite the problem for some reason.

void OnStart()
{
AddUseItemCallback("", "", "key_1", "KeyOnDoor", true);
AddUseItemCallback("", "hidden_key", "hidden_door", "KeyOnHiddenDoor", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); SetEntityPlayerInteractCallback("key_1", "Spawn_Monster", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("lockedhall", false, true);
PlaySoundAtEntity("", "unlock_door", "lockedhall", 0, false);
RemoveItem("key_1");
}
void Spawn_Monster(string &in entity)
{
SetEntityActive("grunt", true);
AddEnemyPatrolNode("grunt", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("grunt", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("grunt", "PathNodeArea_3", 4, "");
}


That's what I have, although, when I get in game it says "Cannot be used this way".

I'm sorry if I'm doing something obviously wrong, I've just lost all of my skill when it comes to this.
(This post was last modified: 03-06-2012, 10:48 PM by Asaratha.)
03-06-2012, 10:25 PM
Find
Mackiiboy Offline
Member

Posts: 101
Threads: 7
Joined: Jan 2012
Reputation: 11
#2
RE: A simple key problem.

(03-06-2012, 10:25 PM)Asaratha Wrote: Hey guys!

I used to do scripting a long time ago, and for the past week I've been getting into it again. Although, trying to unlock a door using a key is giving me quite the problem for some reason.
.

void AddUseItemCallback(string& asName, string& asItem, string& asEntity, string& asFunction, bool abAutoDestroy);

AddUseItemCallback("", "", "key_1", "KeyOnDoor", true);

I think the red-marked spots are wrong and they instead should be:

AddUseItemCallback("", "key_1", "lockedhall", "KeyOnDoor", true);

Add you door (lockedhall) and set the Item (key_1) on the right place. Hope it works Shy
(This post was last modified: 03-06-2012, 10:46 PM by Mackiiboy.)
03-06-2012, 10:40 PM
Website Find
Asaratha Offline
Junior Member

Posts: 14
Threads: 5
Joined: Jul 2011
Reputation: 0
#3
RE: A simple key problem.

(03-06-2012, 10:40 PM)Mackiiboy Wrote:
(03-06-2012, 10:25 PM)Asaratha Wrote: Hey guys!

I used to do scripting a long time ago, and for the past week I've been getting into it again. Although, trying to unlock a door using a key is giving me quite the problem for some reason.
.

void AddUseItemCallback(string& asName, string& asItem, string& asEntity, string& asFunction, bool abAutoDestroy);

AddUseItemCallback("", "", "key_1", "KeyOnDoor", true);

I think the red-marked spots are wrong and they instead should be:

AddUseItemCallback("", "key_1", "lockedhall", "KeyOnDoor", true);

Add you door (lockedhall) and set the Item (key_1) on the right place. Hope it works Shy

Thank you so much <3


03-06-2012, 10:48 PM
Find




Users browsing this thread: 2 Guest(s)