JMFStorm
Member
Posts: 205
Threads: 8
Joined: Aug 2011
Reputation:
28
|
RE: Scare Event Help
The correct function of the script goes like this: "PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);"
The right way to do this is:
PlaySoundAtEntity("scratchsound_1", "scare_scratch.snt", "private_room", 0, false);
and then:
StopSound("scratchsound_1", 0);
You didn't have "string& asSoundName" you need to name the sound with a name if you want to make a function to it. And no, the .snt file end is not necessary.
|
|
03-10-2012, 05:09 PM |
|
Stepper321
Senior Member
Posts: 263
Threads: 26
Joined: Nov 2011
Reputation:
8
|
RE: Scare Event Help
Also, sounds that are created INSIDE the level editor will repeat over and over, it's for ambiance sound, so if you have any of that, remove it.
Signature to awesome to be displayed.
|
|
03-10-2012, 05:12 PM |
|
ArcherKiller
Junior Member
Posts: 6
Threads: 1
Joined: Mar 2012
Reputation:
0
|
RE: Scare Event Help
Thanks for your answers guys. I will give it a try now and will post how it worked.
So yeah. Thanks JMFStorm for correction.
But still I got this question with sounds. For example in Sounds/Scare folder there is scare_animal_squeal.snt file and 4 different scare_animal_squeal1/2/3/4.ogg files. When in editor I chose to play scare_animal_squeal.snt it will play one of those 4 sound randomly. How can I make it to play a specific sound? I tried to add "scare_animal_squeal1.ogg" in script for sound name, but it didn't work. Any help with this?
(This post was last modified: 03-10-2012, 07:49 PM by ArcherKiller.)
|
|
03-10-2012, 07:37 PM |
|
ArcherKiller
Junior Member
Posts: 6
Threads: 1
Joined: Mar 2012
Reputation:
0
|
RE: Scare Event Help
No one knows?
|
|
03-11-2012, 08:31 AM |
|