Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2 keys script
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#11
RE: 2 keys script

I lost it as i edited, i got another idea and deleted it... but ill try again then... thanks anyway for helping me Smile

Trying is the first step to success.
(This post was last modified: 03-10-2012, 04:54 PM by FlawlessHappiness.)
03-10-2012, 03:23 PM
Find
DaAinGame Offline
Member

Posts: 90
Threads: 11
Joined: Mar 2012
Reputation: 4
#12
RE: 2 keys script

(03-10-2012, 01:33 PM)flamez3 Wrote: void OnStart()
{
SetEntityPlayerInteractCallback("notename", "MonsterSpawm", true);
}

void MonsterSpawn(string &in asEntity)
{
SetEntityActive("monstername", true);
}
If you used pasted this without changing anything in it other then the note name I see what might've been wrong.

SetEntityPlayerInteractCallback("notename", "MonsterSpawm", true);

MonsterSpawm > MonsterSpawn.

That should make the void MonsterSpawn(string &in asEntity) work correctly.

If it still doesn't work, try MonsterSpawn(string &in item)
Anyone who may say that is incorrect, it works for me just fine.
void spawn_func(string &in item)
{
SetEntityActive("servant_grunt_1", true);
}

That works perfectly for me.


Realm Of Another Chapter 1: http://www.frictionalgames.com/forum/thread-14142.html
Realm Of Another Chapter 2: Postponed
Adder Halls: 5%
03-10-2012, 08:28 PM
Find




Users browsing this thread: 4 Guest(s)