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Script Help Script area does not activate
Peldan Offline
Junior Member

Posts: 16
Threads: 3
Joined: Mar 2012
Reputation: 0
#1
Script area does not activate

Hello guys.
See, I've got a really simple problem. It's weird how it won't work!

My script area doesn't activate when the Player collides with it.

Here's the code:
PHP Code: (Select All)
void OnStart()
{    
AddEntityCollideCallback("Player", "ScriptArea_1", "SpawnBrute", true, 1);
AddEntityCollideCallback("brute", "BruteDeSpawn", "DeSpawnBrute", true, 1);    
AddEntityCollideCallback("Player", "brutescare", "BruteWalk", true, 1);
}
void SpawnBrute(string &in asParent, string &in asChild, int alState)
{    
AddDebugMessage("Scriptarea works", true);    
SetEntityActive("brute", true);    
PlaySoundAtEntity("", "notice.snt", "brute", 0, false);    
PlayMusic("search_brute.ogg", true, 0.8f, 0, 0, true);    
SetMessage("SetMessage", "SM_Malo", 0);    
AddEnemyPatrolNode("brute", "PathNodeArea_1", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_2", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_3", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_4", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_5", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_6", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_7", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_8", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_9", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_10", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_11", 0.1f, "");
}
void DeSpawnBrute(string &in asParent, string &in asChild, int alState)
{    
SetEntityActive("brute", false);    
StopMusic(1.0f, 0);    
SetMessage("SetMessage", "SM_MaloGone", 0);
}
void BruteWalk(string &in asParent, string &in asChild, int alState)
{    
SetEntityActive("bruteoutside", true);    
PlaySoundAtEntity("", "notice.snt", "bruteoutside", 0, false);
PlayMusic("search_brute.ogg", true, 0.8f, 0, 0, true);    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_12", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_13", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_14", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_15", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_16", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_17", 0.1f, "");
}
void OnEnter(){
}
void OnLeave(){
} 


The script is named ScriptArea_1 and is correctly placed. Here's a pic:
[Image: tEjvW.jpg]
(This post was last modified: 03-10-2012, 12:39 PM by Peldan.)
03-10-2012, 12:37 PM
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Stepper321 Offline
Senior Member

Posts: 263
Threads: 26
Joined: Nov 2011
Reputation: 8
#2
RE: Script area does not activate


I recommend doing everything with callback on enter Smile


PHP Code: (Select All)
void OnStart(){

}
void OnEnter()
{    
AddEntityCollideCallback("Player", "ScriptArea_1", "SpawnBrute", true, 1);
AddEntityCollideCallback("brute", "BruteDeSpawn", "DeSpawnBrute", true, 1);    
AddEntityCollideCallback("Player", "brutescare", "BruteWalk", true, 1);
}
void SpawnBrute(string &in asParent, string &in asChild, int alState)
{    
AddDebugMessage("Scriptarea works", true);    
SetEntityActive("brute", true);    
PlaySoundAtEntity("", "notice.snt", "brute", 0, false);    
PlayMusic("search_brute.ogg", true, 0.8f, 0, 0, true);    
SetMessage("SetMessage", "SM_Malo", 0);    
AddEnemyPatrolNode("brute", "PathNodeArea_1", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_2", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_3", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_4", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_5", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_6", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_7", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_8", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_9", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_10", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_11", 0.1f, "");
}
void DeSpawnBrute(string &in asParent, string &in asChild, int alState)
{    
SetEntityActive("brute", false);    
StopMusic(1.0f, 0);    
SetMessage("SetMessage", "SM_MaloGone", 0);
}
void BruteWalk(string &in asParent, string &in asChild, int alState)
{    
SetEntityActive("bruteoutside", true);    
PlaySoundAtEntity("", "notice.snt", "bruteoutside", 0, false);
PlayMusic("search_brute.ogg", true, 0.8f, 0, 0, true);    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_12", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_13", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_14", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_15", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_16", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_17", 0.1f, "");
}
void OnEnter(){
}
void OnLeave(){
} 

Signature to awesome to be displayed.
(This post was last modified: 03-10-2012, 12:48 PM by Stepper321.)
03-10-2012, 12:45 PM
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ingedoom Offline
Member

Posts: 120
Threads: 12
Joined: Feb 2012
Reputation: 0
#3
RE: Script area does not activate

Have u added the brute as entity?? (under the enemy tab)


And did you rename it "brute"??

[Image: 23778.png]
03-10-2012, 12:50 PM
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flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#4
RE: Script area does not activate

Do any other scripts work?
(03-10-2012, 12:45 PM)Stepper321 Wrote: I recommend doing everything with callback on enter Smile


PHP Code: (Select All)
void OnStart(){

}
void OnEnter()
{    
AddEntityCollideCallback("Player", "ScriptArea_1", "SpawnBrute", true, 1);
AddEntityCollideCallback("brute", "BruteDeSpawn", "DeSpawnBrute", true, 1);    
AddEntityCollideCallback("Player", "brutescare", "BruteWalk", true, 1);
}
void SpawnBrute(string &in asParent, string &in asChild, int alState)
{    
AddDebugMessage("Scriptarea works", true);    
SetEntityActive("brute", true);    
PlaySoundAtEntity("", "notice.snt", "brute", 0, false);    
PlayMusic("search_brute.ogg", true, 0.8f, 0, 0, true);    
SetMessage("SetMessage", "SM_Malo", 0);    
AddEnemyPatrolNode("brute", "PathNodeArea_1", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_2", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_3", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_4", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_5", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_6", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_7", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_8", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_9", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_10", 0.1f, "");    
AddEnemyPatrolNode("brute", "PathNodeArea_11", 0.1f, "");
}
void DeSpawnBrute(string &in asParent, string &in asChild, int alState)
{    
SetEntityActive("brute", false);    
StopMusic(1.0f, 0);    
SetMessage("SetMessage", "SM_MaloGone", 0);
}
void BruteWalk(string &in asParent, string &in asChild, int alState)
{    
SetEntityActive("bruteoutside", true);    
PlaySoundAtEntity("", "notice.snt", "bruteoutside", 0, false);
PlayMusic("search_brute.ogg", true, 0.8f, 0, 0, true);    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_12", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_13", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_14", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_15", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_16", 0.1f, "");    
AddEnemyPatrolNode("bruteoutside", "PathNodeArea_17", 0.1f, "");
}
void OnEnter(){
}
void OnLeave(){
} 
Thast honestley, would not change a thing/


(This post was last modified: 03-10-2012, 12:51 PM by flamez3.)
03-10-2012, 12:51 PM
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Peldan Offline
Junior Member

Posts: 16
Threads: 3
Joined: Mar 2012
Reputation: 0
#5
RE: Script area does not activate

(03-10-2012, 12:50 PM)pingo2 Wrote: Have u added the brute as entity?? (under the enemy tab)


And did you rename it "brute"??
Yep. Added it and placed it as inactive behind a door, and then used pathnodes. The problem isn't the enemy, though. I don't even get a debug message showing that I entered the script area.


And flamez3, let me check. I will create a new one and post again in a couple of mins.


EDIT: Nope, doesn't seem like other scripts work.
(This post was last modified: 03-10-2012, 01:05 PM by Peldan.)
03-10-2012, 01:01 PM
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Stepper321 Offline
Senior Member

Posts: 263
Threads: 26
Joined: Nov 2011
Reputation: 8
#6
RE: Script area does not activate

(03-10-2012, 12:51 PM)flamez3 Wrote: Do any other scripts work?
(03-10-2012, 12:45 PM)Stepper321 Wrote: I recommend doing everything with callback on enter Smile





PHP Code: (Select All)
void OnStart(){



}

void OnEnter()

{    

AddEntityCollideCallback("Player", "ScriptArea_1", "SpawnBrute", true, 1);

AddEntityCollideCallback("brute", "BruteDeSpawn", "DeSpawnBrute", true, 1);    

AddEntityCollideCallback("Player", "brutescare", "BruteWalk", true, 1);

}

void SpawnBrute(string &in asParent, string &in asChild, int alState)

{    

AddDebugMessage("Scriptarea works", true);    

SetEntityActive("brute", true);    

PlaySoundAtEntity("", "notice.snt", "brute", 0, false);    

PlayMusic("search_brute.ogg", true, 0.8f, 0, 0, true);    

SetMessage("SetMessage", "SM_Malo", 0);    

AddEnemyPatrolNode("brute", "PathNodeArea_1", 0.1f, "");    

AddEnemyPatrolNode("brute", "PathNodeArea_2", 0.1f, "");    

AddEnemyPatrolNode("brute", "PathNodeArea_3", 0.1f, "");    

AddEnemyPatrolNode("brute", "PathNodeArea_4", 0.1f, "");    

AddEnemyPatrolNode("brute", "PathNodeArea_5", 0.1f, "");    

AddEnemyPatrolNode("brute", "PathNodeArea_6", 0.1f, "");    

AddEnemyPatrolNode("brute", "PathNodeArea_7", 0.1f, "");    

AddEnemyPatrolNode("brute", "PathNodeArea_8", 0.1f, "");    

AddEnemyPatrolNode("brute", "PathNodeArea_9", 0.1f, "");    

AddEnemyPatrolNode("brute", "PathNodeArea_10", 0.1f, "");    

AddEnemyPatrolNode("brute", "PathNodeArea_11", 0.1f, "");

}

void DeSpawnBrute(string &in asParent, string &in asChild, int alState)

{    

SetEntityActive("brute", false);    

StopMusic(1.0f, 0);    

SetMessage("SetMessage", "SM_MaloGone", 0);

}

void BruteWalk(string &in asParent, string &in asChild, int alState)

{    

SetEntityActive("bruteoutside", true);    

PlaySoundAtEntity("", "notice.snt", "bruteoutside", 0, false);

PlayMusic("search_brute.ogg", true, 0.8f, 0, 0, true);    

AddEnemyPatrolNode("bruteoutside", "PathNodeArea_12", 0.1f, "");    

AddEnemyPatrolNode("bruteoutside", "PathNodeArea_13", 0.1f, "");    

AddEnemyPatrolNode("bruteoutside", "PathNodeArea_14", 0.1f, "");    

AddEnemyPatrolNode("bruteoutside", "PathNodeArea_15", 0.1f, "");    

AddEnemyPatrolNode("bruteoutside", "PathNodeArea_16", 0.1f, "");    

AddEnemyPatrolNode("bruteoutside", "PathNodeArea_17", 0.1f, "");

}

void OnEnter(){

}

void OnLeave(){

} 
Thast honestley, would not change a thing/
It did for me.


(03-10-2012, 01:01 PM)Peldan Wrote:
(03-10-2012, 12:50 PM)pingo2 Wrote: Have u added the brute as entity?? (under the enemy tab)


And did you rename it "brute"??
Yep. Added it and placed it as inactive behind a door, and then used pathnodes. The problem isn't the enemy, though. I don't even get a debug message showing that I entered the script area.


And flamez3, let me check. I will create a new one and post again in a couple of mins.


EDIT: Nope, doesn't seem like other scripts work.
What is the name of the map and hps?


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03-10-2012, 01:21 PM
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Peldan Offline
Junior Member

Posts: 16
Threads: 3
Joined: Mar 2012
Reputation: 0
#7
RE: Script area does not activate

(03-10-2012, 01:21 PM)Stepper321 Wrote: What is the name of the map and hps?
second.hps and second.map
03-10-2012, 01:25 PM
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flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#8
RE: Script area does not activate

Are you sure they are in the same folder?

03-10-2012, 01:39 PM
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Peldan Offline
Junior Member

Posts: 16
Threads: 3
Joined: Mar 2012
Reputation: 0
#9
RE: Script area does not activate

(03-10-2012, 01:39 PM)flamez3 Wrote: Are you sure they are in the same folder?
Yep.
03-10-2012, 01:39 PM
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flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#10
RE: Script area does not activate

Can you give me the layout of your folders?

03-10-2012, 01:49 PM
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