eliasfrost 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,769 
	Threads: 34 
	Joined: Mar 2007
	
 Reputation: 
39
		
	 | 
	
		
			
RE: Point and click type of custom story idea 
			 
			
				 (03-20-2012, 04:22 PM)Acies Wrote:  I'd script away all player momement, except mouse movement. Place 4 script areas around the player "North, South, West, East" --> Clicking either of those will teleport the player to the next position. Then I'd make it a full conversion and replace the interaction images with images of my own (hovering the mouse over the movement box would display a walking character for example). After that it's simply to add other script areas for "interaction" (hovering the mouse over these would produce a hand image for example). 
 
Smart naming would save a lot of effort as well :> This could be achieved using other engines that focuses on these kind of things. I personally love the idea and the gameplay in games like that but I don't think the Amnesia engine is the optimal choice because of it's limitations. Not saying it shouldn't be done, it's just that it seems like a waste of potential doing it with an engine that is obviously not tailored that way.
			  
			
			
 
			
		 |  
	 
 | 
 
	| 03-20-2012, 04:35 PM  | 
	
		
	 | 
 
 
	
		
		SilentStriker 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 950 
	Threads: 26 
	Joined: Jul 2011
	
 Reputation: 
43
		
	 | 
	
		
			
RE: Point and click type of custom story idea 
			 
			
				 (03-20-2012, 04:35 PM)nackidno Wrote:   (03-20-2012, 04:22 PM)Acies Wrote:  I'd script away all player momement, except mouse movement. Place 4 script areas around the player "North, South, West, East" --> Clicking either of those will teleport the player to the next position. Then I'd make it a full conversion and replace the interaction images with images of my own (hovering the mouse over the movement box would display a walking character for example). After that it's simply to add other script areas for "interaction" (hovering the mouse over these would produce a hand image for example). 
 
Smart naming would save a lot of effort as well :> This could be achieved using other engines that focuses on these kind of things. I personally love the idea and the gameplay in games like that but I don't think the Amnesia engine is the optimal choice because of it's limitations. Not saying it shouldn't be done, it's just that it seems like a waste of potential doing it with an engine that is obviously not tailored that way. Well it is possible to be able to look around without being able to walk, I requires alot of scripting etc but your still able to do it. 
 
Using  
SetPlayerMoveSpeedMul(float afMul); for example can make the player unable to walk and still able to look around
 
and MovePlayerForward(float afAmount) to walk
			  
			
			
 
			
				
(This post was last modified: 03-20-2012, 04:54 PM by SilentStriker.)
 
				
			 
		 |  
	 
 | 
 
	| 03-20-2012, 04:54 PM  | 
	
		
	 | 
 
 
	
		
		Acies 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,643 
	Threads: 60 
	Joined: Feb 2011
	
 Reputation: 
73
		
	 | 
	
		
			
RE: Point and click type of custom story idea 
			 
			
				 (03-20-2012, 04:35 PM)nackidno Wrote:   (03-20-2012, 04:22 PM)Acies Wrote:  I'd script away all player momement, except mouse movement. Place 4 script areas around the player "North, South, West, East" --> Clicking either of those will teleport the player to the next position. Then I'd make it a full conversion and replace the interaction images with images of my own (hovering the mouse over the movement box would display a walking character for example). After that it's simply to add other script areas for "interaction" (hovering the mouse over these would produce a hand image for example). 
 
 
 
Smart naming would save a lot of effort as well :> This could be achieved using other engines that focuses on these kind of things. I personally love the idea and the gameplay in games like that but I don't think the Amnesia engine is the optimal choice because of it's limitations. Not saying it shouldn't be done, it's just that it seems like a waste of potential doing it with an engine that is obviously not tailored that way. Yes, but sometimes things not optimal to the engine are done anyway:
 http://www.youtube.com/watch?v=_VfgFs1akRY 
As to why I don't know.. Perhaps it can be taken as a fun challange or as a way to push new ground for amnesia modding :>
			  
			
			
 
 ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
  
			
		 |  
	 
 | 
 
	| 03-20-2012, 05:07 PM  | 
	
		
	 | 
 
 
	
		
		Mine Turtle 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 647 
	Threads: 32 
	Joined: Mar 2011
	
 Reputation: 
29
		
	 | 
	
		
			
RE: Point and click type of custom story idea 
			 
			
				 (03-20-2012, 04:22 PM)Acies Wrote:  I'd script away all player momement, except mouse movement. Place 4 script areas around the player "North, South, West, East" --> Clicking either of those will teleport the player to the next position. Then I'd make it a full conversion and replace the interaction images with images of my own (hovering the mouse over the movement box would display a walking character for example). After that it's simply to add other script areas for "interaction" (hovering the mouse over these would produce a hand image for example). 
 
Smart naming would save a lot of effort as well :> 
the ability to move around would be good to have tho ^^
			  
			
			
 
			
		 |  
	 
 | 
 
	| 03-20-2012, 05:16 PM  | 
	
		
	 | 
 
 
	
		
		eliasfrost 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,769 
	Threads: 34 
	Joined: Mar 2007
	
 Reputation: 
39
		
	 | 
	
		
			
RE: Point and click type of custom story idea 
			 
			
				SilentStriker: It is possible yes but the designer has to ask himself: Am I doing this for the challenge or for the sake of making a good game/mod? The answer is probably the latter and using the Amnesia engine to make a classic point and click game isn't even considerable if it is a serious project, because it would be very time consuming to alter how the game flows instead of focusing on gameplay programming/scripting and assets. If it's for the challenge (as shown on the video above posted by Acies) then it's all fine and dandy. I'm not against it, it's just a question of efficiency and choice of tool. 
 
Acies: ^^^^^ 
 
---------------------------- 
 
If someone is up to it then go ahead, it would be awesome to see such a thing evolve from this kind of engine, like the tetris mod, although a point-and-click mod is considerably less complex in terms of modifying and scripting. 
			 
			
			
 
			
				
(This post was last modified: 03-20-2012, 05:20 PM by eliasfrost.)
 
				
			 
		 |  
	 
 | 
 
	| 03-20-2012, 05:17 PM  | 
	
		
	 | 
 
 
	
		
		Traggey 
 
 
		
			is mildly amused 
			
			
			
 
			
	Posts: 3,257 
	Threads: 74 
	Joined: Feb 2012
	
 Reputation: 
185
		
	 | 
	
		
			
RE: Point and click type of custom story idea 
			 
			
				Why on earth couldn't it be used for a point'n click...? Sure there are other engines, but someone wants to make a point'n click Amnesia mod there's nothing stopping them, I'd like to see you trying to convince us it wasn't doable with Palistov around. 
			 
			
			
			
		 |  
	 
 | 
 
	| 03-20-2012, 05:43 PM  | 
	
		
	 | 
 
 
	
		
		eliasfrost 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,769 
	Threads: 34 
	Joined: Mar 2007
	
 Reputation: 
39
		
	 | 
	
		
			
RE: Point and click type of custom story idea 
			 
			
				 (03-20-2012, 05:43 PM)Traggey Wrote:  Why on earth couldn't it be used for a point'n click...? Sure there are other engines, but someone wants to make a point'n click Amnesia mod there's nothing stopping them, I'd like to see you trying to convince us it wasn't doable with Palistov around. I'm sorry if you misinterpreted my posts, I never said that it can't nor shouldn't be done, I merely pointed out (no pun intended) that the designer must undergo unnecessary changes to the engine in order to achieve point-and-click gameplay and that there are other engines that specify on point-and-click games. Please refer to me where I said that it should not be done, because as far as I'm concerned I never said that.
			  
			
			
 
			
				
(This post was last modified: 03-20-2012, 05:49 PM by eliasfrost.)
 
				
			 
		 |  
	 
 | 
 
	| 03-20-2012, 05:49 PM  | 
	
		
	 | 
 
 
	 
 |