(03-21-2012, 05:58 PM)Statyk Wrote: (03-21-2012, 05:47 PM)Topsu Wrote: I replaced the grey area with my image, but when I open the .dds with model editor it is still grey. :/
You have MUCH to learn about these tools before you go this far into things... I suggest you practice more before throwing yourself into something you don't understand.
- Open the model folder Acies provided
- Open the .DDS with an imaging program such as Photoshop or GIMP. Either would need .DDS support plugin.
- Place the painting into the grey area and save > overwrite the .DDS
- Open the .DAE in the ModelViewer (NOT ModelEditor) and if the image shows on the painting, you got it. If not, you did a step incorrectly.
Well, I am using paint.net which already has .dds support.
And I get error "Modelviewer.exe stopped working, windows checking..." when I try to open modelviewer. :/
Modelviewer.txt:
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Version: 4.2.11554 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
ERROR: Couldn't find test file '_test_array_support_frag.glsl' in resources
ATTENTION: System does not support const arrays in glsl!
ERROR: Couldn't find file 'deferred_base_vtx.glsl' in resources
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Couldn't load mesh 'core_box.dae'
FATAL ERROR: Could not load vertex buffer from mesh 'core_box.dae'