Fozzarn 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 5 
	Threads: 2 
	Joined: Mar 2012
	
 Reputation: 
0
		
	 | 
	
		
			
Help with hps script! (OnPickup) 
			 
			
				Hi, so i saw the Activate Enemy on Item Pickup guide, but i wonder can u activate props? like statues? I tried , and no error is given when launching Amnesia, but when i pick up the key nothing happens... 
 
I do have lots of other scripts working, so i know that i placed SetEntity, void OnPickup and dat shit on the right place. below is NOT my whole hps file, only the lines needed. I am also sure dat my key name is "key4" 
Heres my Hps: 
 
SetEntityCallbackFunc("key_4", "OnPickup"); 
 
 
void OnPickup(string &in asEntity, string &in type) 
{ 
SetEntityActive("ac1", true); 
SetEntityActive("ac2", true); 
SetEntityActive("ac3", true); 
SetEntityActive("ac4", true); 
SetEntityActive("ac5", true); 
SetEntityActive("ac6", true); 
SetEntityActive("ac7", true); 
SetEntityActive("ac8", true); 
SetEntityActive("bt1", true); 
	SetEntityActive("bt2", true); 
	SetEntityActive("bt3", true); 
	SetEntityActive("bt4", true); 
GiveSanityDamage(10.0f, true); 
PlaySoundAtEntity("", "00_laugh.snt", "Player", 0, false); 
} 
			 
			
			
			
		 |  
	 
 | 
 
	| 03-21-2012, 06:01 PM  | 
	
		
	 | 
 
 
	
		
		Statyk 
 
 
		
			Schrödinger's Mod 
			
			
			
 
			
	Posts: 4,390 
	Threads: 72 
	Joined: Sep 2011
	
 Reputation: 
241
		
	 | 
	
		
			
RE: Help with hps script! (OnPickup) 
			 
			
				I'm not sure if this is it but a game can run a whole script without any fatal errors if a syntax is incorrect. So the game runs, but that function does not work. Try changing the callback to this: 
 
void OnPickup(string &in asEntity, string &in asType)  
			 
			
			
			
		 |  
	 
 | 
 
	| 03-21-2012, 06:07 PM  | 
	
		
	 | 
 
 
	
		
		pandasFTW 
 
 
		
			Member 
			
			
			
 
			
	Posts: 71 
	Threads: 21 
	Joined: Feb 2012
	
 Reputation: 
2
		
	 | 
	
		
			
RE: Help with hps script! (OnPickup) 
			 
			
				 (03-21-2012, 06:01 PM)Fozzarn Wrote:  Hi, so i saw the Activate Enemy on Item Pickup guide, but i wonder can u activate props? like statues? I tried , and no error is given when launching Amnesia, but when i pick up the key nothing happens... 
 
I do have lots of other scripts working, so i know that i placed SetEntity, void OnPickup and dat shit on the right place. below is NOT my whole hps file, only the lines needed. I am also sure dat my key name is "key4" 
Heres my Hps: 
 
SetEntityCallbackFunc("key_4", "OnPickup"); 
 
 
void OnPickup(string &in asEntity, string &in type) 
{ 
SetEntityActive("ac1", true); 
SetEntityActive("ac2", true); 
SetEntityActive("ac3", true); 
SetEntityActive("ac4", true); 
SetEntityActive("ac5", true); 
SetEntityActive("ac6", true); 
SetEntityActive("ac7", true); 
SetEntityActive("ac8", true); 
SetEntityActive("bt1", true); 
	SetEntityActive("bt2", true); 
	SetEntityActive("bt3", true); 
	SetEntityActive("bt4", true); 
GiveSanityDamage(10.0f, true); 
PlaySoundAtEntity("", "00_laugh.snt", "Player", 0, false); 
} this is just a wild guess... really i,ve never tried it myself. 
but you could try to replace the " SetEntityCallbackFunc " with "SetEntityPlayerInteractCallback"  
here is what the engine scripts page says about that 
 
void SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); 
Calls a function when the player interacts with a certain entity. 
Callback  
syntax:  void MyFunc(string &in asEntity) 
asName - internal name
 asCallback - function to  
call
 abRemoveOnInteraction - determines whether the callback should  
be removed when the player interacts with the entity  
good luck   
			 
			
			
			
		 |  
	 
 | 
 
	| 03-21-2012, 06:17 PM  | 
	
		
	 | 
 
 
	
		
		Fozzarn 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 5 
	Threads: 2 
	Joined: Mar 2012
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Help with hps script! (OnPickup) 
			 
			
				Hmm, tried to replace 
SetEntityCallbackFunc("key_4", "OnPickup"); 
 
with 
SetEntityPlayerInteractCallback("key4", "OnPickup", false);
 
but same results    not working :/ 
 
Also tried to fix  
void OnPickup(string &in asEntity, string &in asType) 
 
but nothing   
			 
			
			
			
		 |  
	 
 | 
 
	| 03-21-2012, 06:29 PM  | 
	
		
	 | 
 
 
	
		
		pandasFTW 
 
 
		
			Member 
			
			
			
 
			
	Posts: 71 
	Threads: 21 
	Joined: Feb 2012
	
 Reputation: 
2
		
	 | 
	
		
			
RE: Help with hps script! (OnPickup) 
			 
			
				the only thing i can see wrong in that is then,,,, 
you said your key name was key4 but in the script it says key_4 ... i dont know if that was a spellling mistake or??? oh and note : SCRIPTS ARE CASE SENSITIVE!!! if the key in the editor is Key4 and the name in the script is key4 with a small " k " it wont read it as a script, so make sure that is right too. 
			 
			
			
			
		 |  
	 
 | 
 
	| 03-21-2012, 06:34 PM  | 
	
		
	 | 
 
 
	
		
		Fozzarn 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 5 
	Threads: 2 
	Joined: Mar 2012
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Help with hps script! (OnPickup) 
			 
			
				 (03-21-2012, 06:34 PM)pandasFTW Wrote:  the only thing i can see wrong in that is then,,,, 
you said your key name was key4 but in the script it says key_4 ... i dont know if that was a spellling mistake or??? oh and note : SCRIPTS ARE CASE SENSITIVE!!! if the key in the editor is Key4 and the name in the script is key4 with a small " k " it wont read it as a script, so make sure that is right too. What the actual fu** ... something is messing with my scripts... some of the enteties had changed name to like ac61 and so on and now key_4 ?? yeah its working now    thanks lad! 
			  
			
			
			
		 |  
	 
 | 
 
	| 03-21-2012, 06:37 PM  | 
	
		
	 | 
 
 
	
		
		pandasFTW 
 
 
		
			Member 
			
			
			
 
			
	Posts: 71 
	Threads: 21 
	Joined: Feb 2012
	
 Reputation: 
2
		
	 | 
	
		
			
RE: Help with hps script! (OnPickup) 
			 
			
				haha  
you are very much welcome    PM me anytime if ur' in need of help 
			  
			
			
			
		 |  
	 
 | 
 
	| 03-21-2012, 06:47 PM  | 
	
		
	 | 
 
 
	 
 |