| Weird error... 
 
				Okay so I get this weird error when I tried to do a script but the weird thing is, it worked fine before.. now it says alooooot of weird stuff that makes no sense, here's my scriptvoid OnStart()
 {
 AddUseItemCallback("", "Prisonkey", "prisondoor", "UsedKeyOnDoor", true);
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 AddUseItemCallback("", "stone_hammer_chipper", "cell_breakable_wall_1", "BreakWall", false);
 }
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("prisondoor", false, true);
 PlaySoundAtEntity("", "unlock_door", "prisondoor", 0, false);
 RemoveItem("Prisonkey");
 }
 //Prison brute
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_brute", true);
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_15", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_16", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_17", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_18", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_19", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_20", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_21", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_22", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_23", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_24", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_25", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_26", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_27", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_28", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_29", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_30", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_31", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_32", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_33", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_34", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_35", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_36", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_37", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_38", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_39", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_40", 0, "");
 }
 void Despawnservant_brute(string &in asParent , string &in asChild , int alState)
 {
 SetEntityActive("servant_brute", false);
 }
 //Cell wall
 void BreakWall(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("cell_breakable_wall_1", false, true);
 PlaySoundAtEntity("", "03_break_wall", "cell_breakable_wall_1", 0, false)
 SetEntityActive("cell_breakable_wall_1", false);
 SetEntityActive("cell_breakable_wall_broken_1", true);
 }
 
 void OnLeave()
 {
 }
 Basically, it's those 2 lines the script dose'nt like for some reason...
 
 
 
				
(This post was last modified: 03-26-2012, 09:16 AM by Saren.)
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