jens 
 
 
		
			Frictional Games 
			
			
			
 
			
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	| 03-19-2012, 11:32 AM  | 
	
		
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		Traggey 
 
 
		
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RE: We are hiring: Script Programmer wanted! 
			 
			
				No.. But I model... HIRE ME DAMNIT! 
			 
			
			
			
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	| 03-19-2012, 11:48 AM  | 
	
		
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		Henriksen 
 
 
		
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RE: We are hiring: Script Programmer wanted! 
			 
			
				Damnit, I wish you guys were looking for map makers xD 
 
 (03-19-2012, 11:32 AM)jens Wrote:  Are you an Angel Script pro from making custom stories all day and all night long? 
 
http://frictionalgames.blogspot.com/2012...anted.html By the way, when you say "pro" how good do you want them to be? Could you tell us something you would want us to script or something?
			  
			
			
			
				
(This post was last modified: 04-04-2012, 07:26 PM by Henriksen.)
 
				
			 
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	| 04-04-2012, 06:59 PM  | 
	
		
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		Your Computer 
 
 
		
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RE: We are hiring: Script Programmer wanted! 
			 
			
				 (04-04-2012, 06:59 PM)teddifisk Wrote:  By the way, when you say "pro" how good do you want them to be? Could you tell us something you would want us to script or something? 
It's in the blog post. It's quite an interesting situation they want you to solve.
			  
			
			
 
			
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	| 04-04-2012, 09:24 PM  | 
	
		
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		Xanthos 
 
 
		
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RE: We are hiring: Script Programmer wanted! 
			 
			
				
How do I use ropes?
 
Yes, I better leave now XD.
 
 
I think I know how.
 
AdduseItemCallback using a rope and the crate.
 
in the script it will activate a AddEntityCollideCallBack With the crate and to the hole.
 
Then it will setprophealth to 0 then AddPropImpulse Then Play puzzle music solve and GiveSanityBoostSmall();
			  
			
			
 
			
				
(This post was last modified: 04-05-2012, 03:33 AM by Xanthos.)
 
				
			 
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	| 04-04-2012, 09:52 PM  | 
	
		
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		Henriksen 
 
 
		
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RE: We are hiring: Script Programmer wanted! 
			 
			
				 (04-04-2012, 09:52 PM)Xanthos Wrote:  "To open a door, the player must tie a rope between it and a heavy create (Pretty sure crate), and then push the crate into a hole.".  
 
How do I use ropes? 
 
Yes, I better leave now XD. 
 
 
 
I think I know how. 
 
AdduseItemCallback using a rope and the crate. 
 
in the script it will activate a AddEntityCollideCallBack With the crate and to the hole. 
 
Then it will setprophealth to 0 then AddPropImpulse Then Play puzzle music solve and GiveSanityBoostSmall(); Ropes.    
			 
			
			
			
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	| 04-04-2012, 10:48 PM  | 
	
		
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		Cranky Old Man 
 
 
		
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RE: We are hiring: Script Programmer wanted! 
			 
			
				 (04-04-2012, 10:48 PM)teddifisk Wrote:  Ropes. ![[Image: image0013237037005771w1d5p.jpg]](http://static.lockerz.com/decalz/medium/image0013237037005771w1d5p.jpg)  Ropes are pretty okay until they go slack and start to curve into ugly segments. The Hammer engine contained some cool rope physics "back in the day", but even they only used it from far away, semi-stretched between two telephone poles, and it was clear that while there were plans for normal ropes, Valve abandoned that idea, instead setting the rope texture to plain black. Good luck.
			  
			
			
 
			
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	| 04-05-2012, 12:56 AM  | 
	
		
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		nemesis567 
 
 
		
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RE: We are hiring: Script Programmer wanted! 
			 
			
				That problem is not an easy task do to the engine limitations, mostly in what relates to making ropes visible or not, but it is solvable although it's not a puzzle worth the trouble if you check it up to a certain point.  
			 
			
			
 
 Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it. 
 
			
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	| 04-09-2012, 02:55 PM  | 
	
		
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		Cranky Old Man 
 
 
		
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RE: We are hiring: Script Programmer wanted! 
			 
			
				 (04-09-2012, 02:55 PM)nemesis567 Wrote:  That problem is not an easy task do to the engine limitations, mostly in what relates to making ropes visible or not, but it is solvable although it's not a puzzle worth the trouble if you check it up to a certain point. "We're basically looking for Gandalf. Have you seen him?" 
It should be noted that it's a common tactic for job interviewers to give impossible tasks to applicants, to see who comes closest to a neat solution, and how people would handle it. If we're not talking about hiring a straight out engine (C++) programmer, then a basic HPL2 script could be made relying on premade animations, or even blackouts and the sounds of a box being pushed. It wouldn't look better than the first Penumbra, but it'd be a solution. I hope they find some boy genius who'll come up with something better, though.
			  
			
			
 
			
				
(This post was last modified: 04-09-2012, 03:21 PM by Cranky Old Man.)
 
				
			 
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	| 04-09-2012, 03:20 PM  | 
	
		
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		nemesis567 
 
 
		
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RE: We are hiring: Script Programmer wanted! 
			 
			
				I solved the problem already without blackouts or similar stuff, and it's possible for all you to know. The thing is that for a scripter in the team it would be easier to just ask for the implementation of a small thing or a something like it. 
			 
			
			
 
 Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it. 
 
			
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	| 04-09-2012, 03:43 PM  | 
	
		
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