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Speeds in scripts?
Xanthos Offline
Senior Member

Posts: 318
Threads: 9
Joined: Mar 2012
Reputation: 8
#1
Speeds in scripts?

Thanks for reading,
I have been scripting for a while now and I have always been so confused at certain scripts that use speed timers.
It will be like this
"5.0f"
or
"5"
SetPlayerActive(false);
StartPlayerLookAt("mansion_4", 0.5f, 0.5f, "");

In this script I'm expecting your person to turn really fast.
But when I test your person turns in like 5 seconds?
even 1.0f is faster.

Basically I'm trying to ask which is faster.
-The low numbers like (0.1f)
or
-The larger numbers like (10.0f)

I give +1rep for the helper.

(This post was last modified: 03-26-2012, 09:20 PM by Xanthos.)
03-26-2012, 08:41 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#2
RE: Speeds in scripts?

It deals with mutipliers, therefore the higher the number, the faster the result. Whenever you see "mul" in a variable name, you know it's a multiplier.

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(This post was last modified: 03-26-2012, 09:04 PM by Your Computer.)
03-26-2012, 09:04 PM
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Xanthos Offline
Senior Member

Posts: 318
Threads: 9
Joined: Mar 2012
Reputation: 8
#3
RE: Speeds in scripts?

(03-26-2012, 09:04 PM)Your Computer Wrote: It deals with mutipliers, therefore the higher the number, the faster the result. Whenever you see "mul" in a variable name, you know it's a multiplier.
Thanks, once again.
You have helped me on every problem I have had Big Grin

03-26-2012, 09:19 PM
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