Shives
Member
Posts: 154
Threads: 41
Joined: Jan 2012
Reputation:
1
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Strange Error
Hi
If I want to load a map this happens
Fatal Error:
main(95,7) :ERR ata type can't be 'void'
main(95,20) :ERR :Only objects have constructors
main(110,2) :ERR :No matching signatures to 'EnemyDissapea()'
I know what No matching signatures means but I don't know the other Errors.
My Script:
////////////////////////////
// Run first time starting map
void OnStart()
{
SetEntityPlayerInteractCallback("Door_1", "func_slam", true);
AddEntityCollideCallback("Player", "Area_1", "func_slam", true, 1);
AddEntityCollideCallback("Player", "Area_3", "Push", true, 1);
SetEntityCallbackFunc("Key_1", "Teleport");
AddEntityCollideCallback("Player", "Trigger_3", "hanger", true, 1);
AddUseItemCallback("", "Key_1", "cabinet", "Schlussel", true);
AddUseItemCallback("", "Key_2", "Tisch", "Tischunlock", true);
AddEntityCollideCallback("Player", "ScriptArea_2", "Wind", true, 1);
AddEntityCollideCallback("servant_brute_1", "ScriptArea_4", "Enemy", false, 1);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
GiveSanityDamage( 4, true);
PlaySoundAtEntity("", "break_glass_bottle.snt", "Player", 0, false);
}
void Push(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
GiveSanityDamage( 4, true);
PlayMusic("stayout.ogg", false, 70, 0, 0, true);
SetSwingDoorDisableAutoClose("Door_2", true);
SetSwingDoorClosed("Door_2",false, true);
AddPropForce("Door_2", -12200, 0, 0, "world");
CreateParticleSystemAtEntity("", "ps_dust_paper_blow.ps", "particle", false);
PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false);
}
void Teleport(string &in asEntity, string &in type)
{
AddTimer("", 2, "Brute");
}
void Brute(string &in asTimer)
{
SetEntityActive("servant_brute_1", true);
SetEntityActive("Trigger_3", true);
SetEntityActive("closet", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_23", 0, "");
}
void hanger(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
}
void Schlussel(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("cabinet", false, true);
PlaySoundAtEntity("", "unlock_door", "cabinet", 0, false);
RemoveItem("Key_1");
}
void Tischunlock(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Tisch", false, true);
PlaySoundAtEntity("", "unlock_door", "cabinet", 0, false);
RemoveItem("Key_2");
}
void Wind(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_wind.snt", "cabinet", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_push_15.ps", "ScriptArea_3", false);
AddPropImpulse("bag02_2", 1, 0, 0, "world");
}
void Enemy(string &in asParent, string &in asChild, int alState)
{
AddEntityCollideCallback("Player", "closet", "Var", false, 1);
AddTimer("", 2, "EnemyDissapear");
}
void EnemyDissapear(string &in asTimer)
{
void EnemyDissapea();
{
if(GetLocalVarInt("Var01") == 1)
{
FadeEnemyToSmoke("servant_brute_1", true);
}
else
{
AddTimer("", 2, "Brute");
}
}
}
void Var(string &in asParent, string &in asChild, int alState)
{
AddLocalVarInt("Var01", 1);
EnemyDissapea();
}
////////////////////////////
// Run when entering map
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03-25-2012, 07:38 PM |
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Datguy5
Senior Member
Posts: 629
Threads: 25
Joined: Dec 2011
Reputation:
12
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RE: Strange Error
I dont know about the others but shouldnt the
void EnemyDissapear(string &in asTimer)
{
void EnemyDissapea();
be
void EnemyDissapear(string &in asTimer)
{
void EnemyDissapear();
You didnt seem to have the r in the end.
+ There seems to be 2 voids right on top of each other.
(This post was last modified: 03-25-2012, 07:52 PM by Datguy5.)
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03-25-2012, 07:52 PM |
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Shives
Member
Posts: 154
Threads: 41
Joined: Jan 2012
Reputation:
1
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RE: Strange Error
It's a bit puzzled but It's a long Story why I have a EnemyDissapear void and a EnemyDissapea void
But No Enemy Dissapea is right,it have to be something else
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03-25-2012, 08:01 PM |
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Your Computer
SCAN ME!
Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation:
235
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RE: Strange Error
You can't define functions within a function.
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03-25-2012, 08:37 PM |
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Shives
Member
Posts: 154
Threads: 41
Joined: Jan 2012
Reputation:
1
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RE: Strange Error
Now it says "Unexpected token "{" "
or was it "}" :S
(This post was last modified: 03-27-2012, 01:04 PM by Shives.)
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03-27-2012, 01:02 PM |
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flamez3
Posting Freak
Posts: 1,281
Threads: 48
Joined: Apr 2011
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57
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RE: Strange Error
Post your updated script.
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03-28-2012, 07:23 AM |
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Shives
Member
Posts: 154
Threads: 41
Joined: Jan 2012
Reputation:
1
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RE: Strange Error
////////////////////////////
// Run first time starting map
void OnStart()
{
SetEntityPlayerInteractCallback("Door_1", "func_slam", true);
AddEntityCollideCallback("Player", "Area_1", "func_slam", true, 1);
AddEntityCollideCallback("Player", "Area_3", "Push", true, 1);
SetEntityCallbackFunc("Key_1", "Teleport");
AddEntityCollideCallback("Player", "Trigger_3", "hanger", true, 1);
AddUseItemCallback("", "Key_1", "cabinet", "Schlussel", true);
AddUseItemCallback("", "Key_2", "Tisch", "Tischunlock", true);
AddEntityCollideCallback("Player", "ScriptArea_2", "Wind", true, 1);
AddEntityCollideCallback("servant_brute_1", "ScriptArea_4", "Enemy", false, 1);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
GiveSanityDamage( 4, true);
PlaySoundAtEntity("", "break_glass_bottle.snt", "Player", 0, false);
}
void Push(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
GiveSanityDamage( 4, true);
PlayMusic("stayout.ogg", false, 70, 0, 0, true);
SetSwingDoorDisableAutoClose("Door_2", true);
SetSwingDoorClosed("Door_2",false, true);
AddPropForce("Door_2", -12200, 0, 0, "world");
CreateParticleSystemAtEntity("", "ps_dust_paper_blow.ps", "particle", false);
PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false);
}
void Teleport(string &in asEntity, string &in type)
{
AddTimer("", 2, "Brute");
}
void Brute(string &in asTimer)
{
SetEntityActive("servant_brute_1", true);
SetEntityActive("Trigger_3", true);
SetEntityActive("closet", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_23", 0, "");
}
void hanger(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
}
void Schlussel(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("cabinet", false, true);
PlaySoundAtEntity("", "unlock_door", "cabinet", 0, false);
RemoveItem("Key_1");
}
void Tischunlock(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Tisch", false, true);
PlaySoundAtEntity("", "unlock_door", "cabinet", 0, false);
RemoveItem("Key_2");
}
void Wind(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_wind.snt", "cabinet", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_push_15.ps", "ScriptArea_3", false);
AddPropImpulse("bag02_2", 1, 0, 0, "world");
}
void Enemy(string &in asParent, string &in asChild, int alState)
{
AddLocalVarInt("Var01", 1);
AddEntityCollideCallback("Player", "closet", "Var", false, 1);
EnemyDissapea();
}
void EnemyDissapea();
{
if(GetLocalVarInt("Var01") == 2)
{
FadeEnemyToSmoke("servant_brute_1", true);
}
else
{
AddTimer("", 2, "Brute");
}
}
void Var(string &in asParent, string &in asChild, int alState)
{
AddLocalVarInt("Var01", 1);
EnemyDissapea();
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
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03-30-2012, 11:56 AM |
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