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Unlocking Door Script
Zebby Offline
Junior Member

Posts: 2
Threads: 1
Joined: Mar 2012
Reputation: 0
#1
Unlocking Door Script

Is something wrong with this code? A message everytime I start the custom story comes up:

FATAL ERROR: Could not load script file ‘custom_stories/Evergreen/maps/Small
House.hps’!



Main (9, 1) : ERR: Unexpected token ‘{‘

This is all the code:


////////////////////////////
// Run first time starting map

void OnStart()

{

AddUseItemCallback("", "Bedroom_Key_1", "Bedroom_Door_1", "KeyOnDoor", true);

}

void KeyOnDoor(string &in asItem, string &in asEntity);

{

SetSwingDoorLocked("Bedroom_Door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "Bedroom_Door_1", 0, false);
RemoveItem("Bedroom_Key_1");

}

////////////////////////////
// Run when entering map

void OnEnter()

{

}

////////////////////////////
// Run when leaving map

void OnLeave()

{

}


I have tried using these tutorials to help, but so far they have not.

http://www.youtube.com/watch?v=ABI7NUqkX...re=related

http://www.youtube.com/watch?v=3vn9MhoRF...re=related
Could someone check the code for me please? Confused



03-25-2012, 08:32 PM
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SplitHeadProduction Offline
Junior Member

Posts: 28
Threads: 8
Joined: Mar 2012
Reputation: 6
#2
RE: Unlocking Door Script

(03-25-2012, 08:32 PM)Zebby Wrote: Is something wrong with this code? A message everytime I start the custom story comes up:

FATAL ERROR: Could not load script file ‘custom_stories/Evergreen/maps/Small
House.hps’!



Main (9, 1) : ERR: Unexpected token ‘{‘

This is all the code:


////////////////////////////
// Run first time starting map

void OnStart()

{

AddUseItemCallback("", "Bedroom_Key_1", "Bedroom_Door_1", "KeyOnDoor", true);

}

void KeyOnDoor(string &in asItem, string &in asEntity);

{

SetSwingDoorLocked("Bedroom_Door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "Bedroom_Door_1", 0, false);
RemoveItem("Bedroom_Key_1");

}

////////////////////////////
// Run when entering map

void OnEnter()

{

}

////////////////////////////
// Run when leaving map

void OnLeave()

{

}


I have tried using these tutorials to help, but so far they have not.

http://www.youtube.com/watch?v=ABI7NUqkX...re=related

http://www.youtube.com/watch?v=3vn9MhoRF...re=related
Could someone check the code for me please? Confused
i can't see a problem with that code but i could be missing something
03-25-2012, 08:36 PM
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ClayPigeon Offline
Member

Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#3
RE: Unlocking Door Script

When pointing a function you should not place a semicolon at the end of the line.

void KeyOnDoor(string &in asItem, string &in asEntity);


This is wrong.

void KeyOnDoor(string &in asItem, string &in asEntity)

This is right.
(This post was last modified: 03-25-2012, 08:38 PM by ClayPigeon.)
03-25-2012, 08:37 PM
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Zebby Offline
Junior Member

Posts: 2
Threads: 1
Joined: Mar 2012
Reputation: 0
#4
RE: Unlocking Door Script

(03-25-2012, 08:37 PM)ClayPigeon Wrote: When pointing a function you should not place a semicolon at the end of the line.

void KeyOnDoor(string &in asItem, string &in asEntity);


This is wrong.

void KeyOnDoor(string &in asItem, string &in asEntity)

This is right.
Thank you! Big Grin It worked! I now feel a little stupid.... Blush

(This post was last modified: 03-25-2012, 08:42 PM by Zebby.)
03-25-2012, 08:40 PM
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ClayPigeon Offline
Member

Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#5
RE: Unlocking Door Script SOLVED

(03-25-2012, 08:40 PM)Zebby Wrote:
(03-25-2012, 08:37 PM)ClayPigeon Wrote: When pointing a function you should not place a semicolon at the end of the line.

void KeyOnDoor(string &in asItem, string &in asEntity);


This is wrong.

void KeyOnDoor(string &in asItem, string &in asEntity)

This is right.
Thank you! Big Grin It worked! I now feel a little stupid.... Blush
Small mistakes can screw a whole script, it happens to everyone, no worries.
03-25-2012, 08:41 PM
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