kiruclanz
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A couple things I need help with.
So yeah, I've looked up many tutorials, google searched for hours etc. And cannot find a couple things I need help with.
Monster triggers
The PlayerCollide trigger that spawns a monster. I only know how to make the monster spawn by clicking on the trigger. What I want is when you step/walkthrough it, the monster will spawn.
Trigger hurt
Basic. When you walk through a certain trigger it causes you to lose health.
Can anyone tell me how to do those?
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03-29-2012, 05:09 AM |
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Obliviator27
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RE: A couple things I need help with.
AddEntityCollideCallback is how you would make both work.
AddEntityCollideCallback("Player", "AreaName", "FunctionName", true, 1);
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03-29-2012, 11:24 PM |
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Xanthos
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RE: A couple things I need help with.
void FUNCTIONNAME(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("MOBNAME", true);
AddEnemyPatrolNode("MOBNAME", "PATHNODENAME", 1, "");
AddEnemyPatrolNode("MOBNAME", "SECONDPATHNODENAME", 1, "");
AddEnemyPatrolNode("MOBNAME", "THIRDPATHNODENAME", 1, "");
AddEnemyPatrolNode("MOBNAME", "FOURTHPATHNODENAME", 1, "");
}
And I only know how to make the script hurt you this way
SetPlayerHealth(float afHealth);
AddPlayerHealth(float afHealth);
Or fiddle with this
GivePlayerDamage(float afAmount, string& asType, bool abSpinHead, bool abLethal);
//Reduces the health of the player.
//afAmount - amount of damage done to health
//asType - plays a certain effect on the screen when the damage is dealt (BloodSplat, Claws or Slash)
//abSpinHead - changes the camera view when damage is dealt
//abLethal - set to true if player can die from given damage
I still cant get it working
(This post was last modified: 03-30-2012, 12:00 AM by Xanthos.)
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03-29-2012, 11:59 PM |
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