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		| JetlinerX   Senior Member
 
 Posts: 599
 Threads: 49
 Joined: Jun 2011
 Reputation: 
19
 | 
			| Stop Music/Sound? 
 
				Hey all. 
So, I have an ambiance that I made, and added as music. It starts on Map 1, and I want it to be disabled on Map 3. Here is my script, but it WONT STOP!    void OnEnter (){
 AddEntityCollideCallback("Player", "ScriptArea_2", "Startscare", true, 1);
 }
 void Startscare(string &in asParent, string &in asChild, int alState)
 {
 SetPlayerActive(false);
 GiveSanityBoost();
 AddTimer("", 1, "Faint");
 }
 
 void Faint(string &in asTimer)
 {
 StopMusic(1.0f, 1);
 StopSound("Map1Ambiance.ogg", 1.0f);
 SetPlayerMoveSpeedMul(1);
 SetPlayerLookSpeedMul(1);
 FadePlayerRollTo(50, 33, 33);
 SetPlayerCrouching(true);
 PlaySoundAtEntity("", "player_bodyfall.snt", "Player", 0, true);
 FadeOut(3.0f);
 AddTimer("", 10, "Gettingup");
 }
 void Gettingup(string &in asTimer)
 {
 FadeIn(7.0f);
 FadePlayerRollTo(0, 33, 33);
 PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
 AddTimer("", 7, "Scare");
 }
 void Scare(string &in asTimer)
 {
 StartPlayerLookAt("level_hub_1", 15.0f, 15.0f, "");
 PlaySoundAtEntity("", "05_event_door_bang.snt", "Player", 0, false);
 CreateParticleSystemAtEntity("", "ps_dust_impact", "Particals", false);
 CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Particals", false);
 AddTimer("", 1.0f, "Bang2");
 }
 void Bang2(string &in asTimer)
 {
 CreateParticleSystemAtEntity("", "ps_dust_impact", "Particals", false);
 CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Particals", false);
 AddTimer("", 1.0f, "Bang3");
 }
 void Bang3(string &in asTimer)
 {
 CreateParticleSystemAtEntity("", "ps_dust_impact", "Particals", false);
 CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Particals", false);
 AddTimer("", 2.0f, "Monster");
 }
 void Monster(string &in asTimer)
 {
 PlaySoundAtEntity("", "notice_long.snt", "Player", 0, false);
 AddTimer("", 4.0f, "React");
 }
 void React(string &in asTimer)
 {
 PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
 SetPlayerActive(true);
 StopPlayerLookAt();
 }
 
				
(This post was last modified: 03-31-2012, 07:49 AM by JetlinerX.)
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	| 03-31-2012, 01:41 AM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: Stop Music/Sound? 
 
				Check your priorities. 
 
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	| 03-31-2012, 02:05 AM |  |  
	
		| JetlinerX   Senior Member
 
 Posts: 599
 Threads: 49
 Joined: Jun 2011
 Reputation: 
19
 | 
			| RE: Stop Music/Sound? 
 
				I tried 0 as well, no luck.
 
 |  |  
	| 03-31-2012, 02:13 AM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: Stop Music/Sound? 
 
				Don't do random priorities; you're supposed to provide the same priority you used when you first played the song.
			 
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	| 03-31-2012, 02:28 AM |  |  
	
		| JetlinerX   Senior Member
 
 Posts: 599
 Threads: 49
 Joined: Jun 2011
 Reputation: 
19
 | 
			| RE: Stop Music/Sound? 
 
				I did 0 on start, and 0 to stop. Not turning off still.
 All fixed, and working.
 
 /thread.
 
 
 
				
(This post was last modified: 03-31-2012, 07:48 AM by JetlinerX.)
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	| 03-31-2012, 02:39 AM |  |  |