As you know i am working on a combat system !
http://www.frictionalgames.com/forum/thr...ate+entity
But now i have no idea how to manage to let the enemy die.
Currently the monster fades away , but i want to have a kind of dying animation ( falling to ground ).
Way 1 i thought of :
- remove the enemy when it dies
- put at the same place a enemy model with ragdoll ... it will automatically fall to the ground due to physics
way 2 :
- let the monster play an animation and replace it with a ragdollcopy.
but there is one big problem !
how can i add an entity at the same place as anothere entity is ? And dont forget the monster is moving around and wont die at the same place everytime !
Is it possible to stick an area to a monster so the area will follow the monster ?
Now its up to you . Take your brain and give me some input how you think you will solve this issue !