Updated Review:
This map is a jump-scare fest, clearly for PDP. (You start next to an arabian statue that has no business being there.) Among the irrational jump-scares, there are two standard issue flying Jesuses in the first map, and one in the second.
Didn't play long enough to give a gameplay review, but opened the maps in the editor. Pretty poor level design. He didn't proof read the letters. I'd give him 2/5 for his maps being pretty large, if it wasn't for the Jesuses.
1/5
void HolyJesus(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus_1", true);
AddPropForce("Jesus_1", 30000, 0, 0, "World");
}
void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus_1", 0, false);
}