| 
		
	
		| jessehmusic   Senior Member
 
 Posts: 423
 Threads: 102
 Joined: Dec 2011
 Reputation: 
8
 | 
			| Text While looking on Level door 
 
				Hello i wanna fix an text on the level door , never fixed it before and realy wanna have it this time! any tip or tuts 
			 
 |  |  
	| 04-07-2012, 11:59 AM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
 | 
			| RE: Text While looking on Level door 
 
				Look at how they did it in TDD it's the easiest way. Start looking more in maps from TDD instead of writing a new thread all the time   
 |  |  
	| 04-07-2012, 12:53 PM |  |  
	
		| jessehmusic   Senior Member
 
 Posts: 423
 Threads: 102
 Joined: Dec 2011
 Reputation: 
8
 | 
			| RE: Text While looking on Level door 
 
				 (04-07-2012, 12:53 PM)SilentStriker Wrote:  Look at how they did it in TDD it's the easiest way. Start looking more in maps from TDD instead of writing a new thread all the time  what is tdd then
			 
 |  |  
	| 04-07-2012, 01:15 PM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
 | 
			| RE: Text While looking on Level door 
 
				a short for The Dark Descent
 
 |  |  
	| 04-07-2012, 01:16 PM |  |  
	
		| Linus Ågren   Senior Member
 
 Posts: 309
 Threads: 58
 Joined: Jan 2011
 Reputation: 
5
 | 
			| RE: Text While looking on Level door 
 
				The Dark Descent.
			 
 Creator of The Dark Treasure. |  |  
	| 04-07-2012, 01:16 PM |  |  
	
		| jessehmusic   Senior Member
 
 Posts: 423
 Threads: 102
 Joined: Dec 2011
 Reputation: 
8
 | 
			| RE: Text While looking on Level door 
 
				 (04-07-2012, 01:16 PM)SilentStriker Wrote:  a short for The Dark Descent is it script or level editor or both 
			 
 |  |  
	| 04-07-2012, 01:17 PM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
 | 
			| RE: Text While looking on Level door 
 
				Look in the original Amnesia maps to see how they did, open in the level editor and see how their settings is and then just look at the .lang file.
 
 |  |  
	| 04-07-2012, 01:23 PM |  |  
	
		| Cranky Old Man   Posting Freak
 
 Posts: 986
 Threads: 20
 Joined: Apr 2012
 Reputation: 
38
 | 
			| RE: Text While looking on Level door 
 
				If you want to get a text while just LOOKING at a door, you can "make the door a sign":
 - Create a fairly thin area covering the front of the door, so that the player will see the invisible area in front of the door in-game.
 - Under the area properties, set the "Type" to "Sign".
 - Specify what category, and what entry, the message that is to be displayed, is in.
 
 
 
 |  |  
	| 04-07-2012, 01:26 PM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
 | 
			| RE: Text While looking on Level door 
 
				 (04-07-2012, 01:26 PM)Cranky Old Man Wrote:  If you want to get a text while just LOOKING at a door, you can "make the door a sign":- Create a fairly thin area covering the front of the door, so that the player will see the invisible area in front of the door in-game.
 - Under the area properties, set the "Type" to "Sign".
 - Specify what category, and what entry, the message that is to be displayed, is in.
 Nope not for a level door it is different. Maybe for a swing door but not a level door
			 
 |  |  
	| 04-07-2012, 01:32 PM |  |  
	
		| Cranky Old Man   Posting Freak
 
 Posts: 986
 Threads: 20
 Joined: Apr 2012
 Reputation: 
38
 | 
			| RE: Text While looking on Level door 
 
				 (04-07-2012, 01:32 PM)SilentStriker Wrote:   (04-07-2012, 01:26 PM)Cranky Old Man Wrote:  If you want to get a text while just LOOKING at a door, you can "make the door a sign":Nope not for a level door it is different. Maybe for a swing door but not a level door- Create a fairly thin area covering the front of the door, so that the player will see the invisible area in front of the door in-game.
 - Under the area properties, set the "Type" to "Sign".
 - Specify what category, and what entry, the message that is to be displayed, is in.
 What? I thought the area itself didn't care what was behind it. Let's say you place the area a bit from the door, and looked at things beside the door, and then the door. Would the level door then make the message disappear only while the area was between it and the door? It doesn't make sense.
			 
 |  |  
	| 04-07-2012, 01:38 PM |  |  |