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Animate Drill when breaks the door.
erescool Offline
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#1
Animate Drill when breaks the door.


Umm, I'm a newbie here.
well, how to animate the drill when player used it on a door?
I appreciate your help so much Smile

Developing Amnesia Custom Story: Science
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(This post was last modified: 04-07-2012, 02:58 PM by erescool.)
04-07-2012, 02:49 PM
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SilentStriker Offline
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#2
RE: Animate Drill when breaks the door.

You will need the static drill and have it inactive until player "places" the drill there and then use

RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);


04-07-2012, 05:40 PM
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Datguy5 Offline
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#3
RE: Animate Drill when breaks the door.

(04-07-2012, 05:40 PM)SilentStriker Wrote: You will need the static drill and have it inactive until player "places" the drill there and then use

RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);
Thanks silentstriker.I needed to know this too Big Grin


04-08-2012, 12:01 AM
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SilentStriker Offline
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#4
RE: Animate Drill when breaks the door.

Your welcome Smile I haven't done it myself yet but I looked in the scrips and the map on how they used it Smile It's the morgue if you guys want to look for yourself Wink

04-08-2012, 08:26 AM
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erescool Offline
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#5
RE: Animate Drill when breaks the door.

(04-07-2012, 05:40 PM)SilentStriker Wrote: You will need the static drill and have it inactive until player "places" the drill there and then use

RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);
thank you so much! Big Grin

Developing Amnesia Custom Story: Science
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04-25-2012, 03:25 PM
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SilentStriker Offline
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#6
RE: Animate Drill when breaks the door.

You're welcome ^^

04-25-2012, 03:27 PM
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