Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FogArea Activation? HELP!
pontusry Offline
Junior Member

Posts: 29
Threads: 10
Joined: Apr 2012
Reputation: 0
#1
FogArea Activation? HELP!

How can I use FogAreas to activate on a callback??

I want a FogArea to activate on a callback, but it's there even before I enter the script area. It's deactivated in the editor but still there ingame.
04-07-2012, 08:51 PM
Find
Mackiiboy Offline
Member

Posts: 101
Threads: 7
Joined: Jan 2012
Reputation: 11
#2
RE: FogArea Activation? HELP!

(04-07-2012, 08:51 PM)pontusry Wrote: How can I use FogAreas to activate on a callback??

I want a FogArea to activate on a callback, but it's there even before I enter the script area. It's deactivated in the editor but still there ingame.
.
I am pretty sure that the global fog is the only fog you can enable or disable in game (if I'm wrong, please correct me).
If it's possible for you to use fog-particle systems instead of fog-areas, you should try that instead - particle systems are at least create- and destroyable. Shy


04-07-2012, 10:52 PM
Website Find
pontusry Offline
Junior Member

Posts: 29
Threads: 10
Joined: Apr 2012
Reputation: 0
#3
RE: FogArea Activation? HELP!

(04-07-2012, 10:52 PM)Mackiiboy Wrote:
(04-07-2012, 08:51 PM)pontusry Wrote: How can I use FogAreas to activate on a callback??

I want a FogArea to activate on a callback, but it's there even before I enter the script area. It's deactivated in the editor but still there ingame.
.
I am pretty sure that the global fog is the only fog you can enable or disable in game (if I'm wrong, please correct me).
If it's possible for you to use fog-particle systems instead of fog-areas, you should try that instead - particle systems are at least create- and destroyable. Shy
Lol that's a great idea, don't know why I didn't come to think of that. Thanks, I think it will even be better too.

+1
04-07-2012, 11:20 PM
Find
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#4
RE: FogArea Activation? HELP!

Yea fog particles is alot better than covering the map with a huge fog area. I would suggest looking in the original maps from amnesia on what settings they have for each map Smile

04-08-2012, 08:24 AM
Find
Mackiiboy Offline
Member

Posts: 101
Threads: 7
Joined: Jan 2012
Reputation: 11
#5
RE: FogArea Activation? HELP!

(04-08-2012, 08:24 AM)SilentStriker Wrote: Yea fog particles is alot better than covering the map with a huge fog area. I would suggest looking in the original maps from amnesia on what settings they have for each map Smile
.
True Shy . I would say that fog-areas is not good to use at all if you want fog, particle systems is much more realistic. But there are some application areas of uses when it comes to fog-areas. I have used them thrice, one time when I wanted to fade a part of a room from normal=>black, another time when I made a black ceiling with a nice fade and the last time when I covered a hole in the ceiling with a white fog-area + billboards. It probably exists more application areas of uses, but they are probably quite limited.

04-08-2012, 09:14 AM
Website Find
pontusry Offline
Junior Member

Posts: 29
Threads: 10
Joined: Apr 2012
Reputation: 0
#6
RE: FogArea Activation? HELP!

(04-08-2012, 08:24 AM)SilentStriker Wrote: Yea fog particles is alot better than covering the map with a huge fog area. I would suggest looking in the original maps from amnesia on what settings they have for each map Smile
I wasn't really gonna use the Global Fog, but a single fog area for just one room itself. But I used a little bit of creativity and the coding skills I've got and it looks really good now.
04-08-2012, 05:09 PM
Find
JetlinerX Offline
Senior Member

Posts: 599
Threads: 49
Joined: Jun 2011
Reputation: 19
#7
RE: FogArea Activation? HELP!

Fog particles? Im interested.... elaborate?

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

04-08-2012, 09:02 PM
Website Find
Mackiiboy Offline
Member

Posts: 101
Threads: 7
Joined: Jan 2012
Reputation: 11
#8
RE: FogArea Activation? HELP!

(04-08-2012, 09:02 PM)JetlinerX Wrote: Fog particles? Im interested.... elaborate?
.
In LevelEditor, you can find many fog-particles (10+). Just press Particle Systems, and choose a ps_area_fog particle from the Particle Systems folder. There's not much more to say about em, well, you can choose colors and do crazy stuff with em, or use em in your sewers to get a decent atmosphere.


An example from my custom story:

[Image: pO46o.png]

(This post was last modified: 04-08-2012, 09:28 PM by Mackiiboy.)
04-08-2012, 09:12 PM
Website Find
JetlinerX Offline
Senior Member

Posts: 599
Threads: 49
Joined: Jun 2011
Reputation: 19
#9
RE: FogArea Activation? HELP!

Interesting thank you kind sir! + Rep Smile

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

04-08-2012, 09:17 PM
Website Find




Users browsing this thread: 1 Guest(s)