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		| jessehmusic   Senior Member
 
 Posts: 423
 Threads: 102
 Joined: Dec 2011
 Reputation: 
8
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			| Light script 
 
				Hey i dont understand what i done wrong here 
 void void OnStart()
 {
 AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1);
 
 
 }
 void Lights(string &in asParent, string &in asChild, int alState)
 {
 SetLightVisible("torch_static01_3", true);
 SetLightVisible("torch_static01_4", true);
 }
 
 i got the area named right in level editor , the Lights dosnt call :/ any clue
 
 
				
(This post was last modified: 04-09-2012, 12:19 AM by jessehmusic.)
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	| 04-08-2012, 11:05 PM |  |  
	
		| Mackiiboy   Member
 
 Posts: 101
 Threads: 7
 Joined: Jan 2012
 Reputation: 
11
 | 
			| RE: Light script 
 
				 (04-08-2012, 11:05 PM)jessehmusic Wrote:  Hey i dont understand what i done wrong here .
 void void OnStart()
 {
 AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1);
 
 
 }
 void Lights(string &in asParent, string &in asChild, int alState)
 {
 SetLightVisible("torch_static01_3", true);
 SetLightVisible("torch_static01_4", true);
 }
 
 i got the area named right in level editor , the Lights dosnt call :/ any clue
 
I do not think that you should use lightscripts in this case, if "torch_static01_3" is a torch, it's not a light, then it's a lamp and you should use lampscripts instead. 
 
void SetLampLit(string& asName, bool abLit, bool abEffects);
 
Hope is works    
				
(This post was last modified: 04-08-2012, 11:56 PM by Mackiiboy.)
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	| 04-08-2012, 11:55 PM |  |  
	
		| jessehmusic   Senior Member
 
 Posts: 423
 Threads: 102
 Joined: Dec 2011
 Reputation: 
8
 | 
			| RE: Light script 
 
				 (04-08-2012, 11:55 PM)Mackiiboy Wrote:   (04-08-2012, 11:05 PM)jessehmusic Wrote:  Hey i dont understand what i done wrong here .
 void void OnStart()
 {
 AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1);
 
 
 }
 void Lights(string &in asParent, string &in asChild, int alState)
 {
 SetLightVisible("torch_static01_3", true);
 SetLightVisible("torch_static01_4", true);
 }
 
 i got the area named right in level editor , the Lights dosnt call :/ any clue
 I do not think that you should use lightscripts in this case, if "torch_static01_3" is a torch, it's not a light, then it's a lamp and you should use lampscripts instead.
 
 
 void SetLampLit(string& asName, bool abLit, bool abEffects);
 
 Hope is works
   
 
 
 
 
 ah ty! +rep for that!
 
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	| 04-09-2012, 12:00 AM |  |  |