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		| zombiehacker595   Member
 
 Posts: 141
 Threads: 51
 Joined: Mar 2012
 Reputation: 
3
 | 
			| Adduseitem callback not working? 
 
				AddUseItemCallback("", "chemical_container_1", "epoxy_container02_1", "pickepoxy", true);
 AddUseItemCallback("", "chemical_container_1", "epoxy_container02_2", "pickepoxy1", true);
 AddUseItemCallback("", "chemical_container_1", "epoxy_container02_3", "pickepoxy2", true);
 }
 
 void pickepoxy(string &in asItem, string &in asEntity)
 {
 RemoveItem("chemical_container_1");
 GiveItem("", "chemical_container_epoxy_1", "", "chemical_container_epoxy.tga", 1.0f);
 PlaySoundAtEntity("", "puzzle_acid_success.snt", "Player", 0, false);
 }
 
 void pickepoxy1(string &in asItem, string &in asEntity)
 {
 RemoveItem("chemical_container_1");
 GiveItem("", "chemical_container_epoxy_1", "", "chemical_container_epoxy.tga", 1.0f);
 PlaySoundAtEntity("", "puzzle_acid_success.snt", "Player", 0, false);
 }
 
 void pickepoxy2(string &in asItem, string &in asEntity)
 {
 RemoveItem("chemical_container_1");
 GiveItem("", "chemical_container_epoxy_1", "", "chemical_container_epoxy.tga", 1.0f);
 PlaySoundAtEntity("", "puzzle_acid_success.snt", "Player", 0, false);
 }
 
 ok the script above is from my lab.map and it works pefectly but below when i try to mix the epoxy
 
 with the acid container on my kitchen.map it wont work did i do anything wrong here
 
 
 
 AddUseItemCallback("", "chemical_container_epoxy_1", "acid_container_1", "pickacid", true);
 }
 
 void pickacid(string &in asItem, string &in asEntity)
 {
 RemoveItem("chemical_container_epoxy_1");
 GiveItem("", "chemical_container_full_1", "", "chemical_container_full.tga", 1.0f);
 PlaySoundAtEntity("", "puzzle_acid_success.snt", "Player", 0, false);
 }
 
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	| 04-14-2012, 09:53 AM |  |  
	
		| heyitsrobert97   Member
 
 Posts: 68
 Threads: 29
 Joined: Jan 2012
 Reputation: 
0
 | 
			| RE: Adduseitem callback not working? 
 
				need to make an internal name for the chemicals that you add  
{ 
AddUseItemCallback("", "chemical_container_1", "epoxy_container02_1", "pickepoxy", true);  
AddUseItemCallback("", "chemical_container_1", "epoxy_container02_2", "pickepoxy", true);  
AddUseItemCallback("", "chemical_container_1", "epoxy_container02_3", "pickepoxy", true);  
} 
 
void pickepoxy(string &in asItem, string &in asEntity)  
{  
RemoveItem("chemical_container_1");  
GiveItem("chemical_1", "chemical_container_epoxy_1", "", "chemical_container_epoxy.tga", 1.0f);  
PlaySoundAtEntity("", "puzzle_acid_success.snt", "Player", 0, false);  
AddUseItemCallback("", "chemical_1", "acid_container_1", "pickacid", true); 
} 
 
void pickacid(string &in asItem, string &in asEntity)  
{  
RemoveItem("chemical_container_epoxy_1");  
GiveItem("finishedchemical", "chemical_container_full_1", "", "chemical_container_full.tga", 1.0f);  
PlaySoundAtEntity("", "puzzle_acid_success.snt", "Player", 0, false);  
}
 
Cleaned up    I saw your map on moddb it looks good    Check Out Mine http://www.moddb.com/mods/this-darn-house
 
				
(This post was last modified: 04-14-2012, 12:53 PM by heyitsrobert97.)
 |  |  
	| 04-14-2012, 12:48 PM |  |  
	
		| zombiehacker595   Member
 
 Posts: 141
 Threads: 51
 Joined: Mar 2012
 Reputation: 
3
 | 
			| RE: Adduseitem callback not working? 
 
				 (04-14-2012, 12:48 PM)heyitsrobert97 Wrote:  need to make an internal name for the chemicals that you add 
 {
 AddUseItemCallback("", "chemical_container_1", "epoxy_container02_1", "pickepoxy", true);
 AddUseItemCallback("", "chemical_container_1", "epoxy_container02_2", "pickepoxy", true);
 AddUseItemCallback("", "chemical_container_1", "epoxy_container02_3", "pickepoxy", true);
 }
 
 void pickepoxy(string &in asItem, string &in asEntity)
 {
 RemoveItem("chemical_container_1");
 GiveItem("chemical_1", "chemical_container_epoxy_1", "", "chemical_container_epoxy.tga", 1.0f);
 PlaySoundAtEntity("", "puzzle_acid_success.snt", "Player", 0, false);
 AddUseItemCallback("", "chemical_1", "acid_container_1", "pickacid", true);
 }
 
 void pickacid(string &in asItem, string &in asEntity)
 {
 RemoveItem("chemical_container_epoxy_1");
 GiveItem("finishedchemical", "chemical_container_full_1", "", "chemical_container_full.tga", 1.0f);
 PlaySoundAtEntity("", "puzzle_acid_success.snt", "Player", 0, false);
 }
 
 Cleaned up
  I saw your map on moddb it looks good  Check Out Mine http://www.moddb.com/mods/this-darn-house 
thanks    oh and also i have played your map really good!    |  |  
	| 04-14-2012, 12:53 PM |  |  |