(04-22-2012, 03:46 PM)Rapture Wrote: Just to make sure I'm not missing anything, but can FogAreas, Billboards be edited in game? I was hoping to have the entire intro in one gigantic map and reuse the same areas. But it seems I have to split it into a minimum of two.
you can edit the global fog:
void SetFogActive(bool abActive);
void SetFogColor(float afR, float afG, float afB, float afA);
void SetFogProperties(float afStart, float afEnd, float afFalloffExp, bool abCulling);
And there's a way to edit Billboards in game and that's by attaching them to a light entity, then if you deactivate the light, the Billboards will disappear with it.
void SetLightVisible(string& asLightName, bool abVisible);