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Area Script Question
TheGilgameshZocker Offline
Junior Member

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Joined: Mar 2012
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#1
Area Script Question

How can I set an Area from inactive to active? Things like SetAreaActive("example_area") didn't work. It would be very nice if you could post me a script part like on the tutorials threads on Frictional Games Wiki.

Thanks for replies Big Grin
04-22-2012, 05:34 PM
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Homicide13 Offline
Senior Member

Posts: 323
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#2
RE: Area Script Question

You cannot (at least as far as I know).

If you want to remove for example a collide callback with the area, you should use the
RemoveEntityCollideCallback
function (you can find details about it it here: http://wiki.frictionalgames.com/hpl2/amn..._functions ).

04-22-2012, 06:13 PM
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Cranky Old Man Offline
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#3
RE: Area Script Question


You can add callbacks in other functions than just OnStart():

AddEntityCollideCallback("Player", "Area_37", "Function_86", true, 1);


Noob scripting tutorial: From Noob to Pro

(This post was last modified: 04-22-2012, 06:31 PM by Cranky Old Man.)
04-22-2012, 06:31 PM
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Putmalk Offline
Senior Member

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#4
RE: Area Script Question

SetEntityActive works with areas just fine.

04-22-2012, 06:44 PM
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Strembitsky Offline
Senior Member

Posts: 254
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Joined: Feb 2012
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#5
RE: Area Script Question

Yeah, you can simply do SetEntityActive("Area_Name", false); to disable an area.

The Nightmares v1.0 - Dreadful Fires WIP
04-23-2012, 03:39 AM
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