VisualTech48 
 
 
		
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Looking at my picture h??? 
			 
			
				Well, im deving my custom story and i want to create this scene: 
1. Player enters the room 
2. He lookes at a picture and trigers an event 
3. Grunt comes in the room 
Problem: I need a script for looking an an entety to triger the event 
You will be credited for this help(who ever helps    )
			  
			
			
 
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(This post was last modified: 04-30-2012, 01:13 AM by VisualTech48.)
 
				
			 
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	| 04-29-2012, 06:39 PM  | 
	
		
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		Cranky Old Man 
 
 
		
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RE: Looking at my picture h??? 
			 
			
				A quick browse at the  functions wiki page reveals:
 void SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt);
  
			 
			
			
 
			
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	| 04-29-2012, 06:46 PM  | 
	
		
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		VisualTech48 
 
 
		
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RE: Looking at my picture h??? 
			 
			
				can you make me an exampe becouse it says "UnExpected end of line" and i checked everything is allright,,but it dosent work the picture name is : wompic
			 
			
			
 
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	| 04-29-2012, 07:32 PM  | 
	
		
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		Cranky Old Man 
 
 
		
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RE: Looking at my picture h??? 
			 
			
				 (04-29-2012, 07:32 PM)VisualTech48 Wrote:  can you make me an exampe becouse it says "UnExpected end of line" and i checked everything is allright,,but it dosent work the picture name is : wompic The line doesn't work in itself. It was just a description of a function which you can find and read about on the Amnesia wiki page (in the link). I don't script entire examples - sorry.
			  
			
			
 
			
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	| 04-29-2012, 07:41 PM  | 
	
		
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		VisualTech48 
 
 
		
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RE: Looking at my picture h??? 
			 
			
				well i configed it all but i dosent work, can anyone make an example of the script? 
this is my script: well the part of it 
{ 
 
SetEntityPlayerLookAtCallback("wowpic", "look", false); 
} 
void look(string &in asEntity, int alState) 
{ 
SetEntityActive("servant_brute_2, true); 
}
			 
			
			
 
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(This post was last modified: 04-29-2012, 08:29 PM by VisualTech48.)
 
				
			 
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	| 04-29-2012, 08:28 PM  | 
	
		
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		Cranky Old Man 
 
 
		
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RE: Looking at my picture h??? 
			 
			
				"wowpic"? I thought you said it was named "wompic"? Mis-type? 
 
 
			 
			
			
 
			
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	| 04-29-2012, 09:08 PM  | 
	
		
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		VisualTech48 
 
 
		
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RE: Looking at my picture h??? 
			 
			
				 (04-29-2012, 09:08 PM)Cranky Old Man Wrote:  "wowpic"? I thought you said it was named "wompic"? Mis-type? i corrected it but no luck, error 
			  
			
			
 
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	| 04-29-2012, 11:34 PM  | 
	
		
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RE: Looking at my picture h??? 
			 
			
				 
Typo at this line too: 
SetEntityActive("servant_brute_2, true); 
 
(You should be able to spot it.) 
 
			 
			
			
 
			
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	| 04-29-2012, 11:35 PM  | 
	
		
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		VisualTech48 
 
 
		
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RE: Looking at my picture h??? 
			 
			
				 (04-29-2012, 11:35 PM)Cranky Old Man Wrote:  Typo at this line too: 
SetEntityActive("servant_brute_2, true); 
 
(You should be able to spot it.) well im not getting the error anymore but the script doesn't work...THIS is my script
 
void OnStart() 
{ 
SetEntityPlayerLookAtCallback("Arm", "look", false); 
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); 
AddEntityCollideCallback("armchair_11", "ScriptArea_1", "glass", true, 1); 
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); 
AddUseItemCallback("", "doorkey_1", "maindoor_1", "UsedKeyOnDoor", true); 
SetEntityPlayerInteractCallback("doorkey_1", "Spawn_Monster", true); 
AddEntityCollideCallback("Player", "PlayerCollide_2", "MonsterFunction1", true, 1); 
AddEntityCollideCallback("Player", "Message_2", "Message2", true, 1);
 
} 
void look(string& asName, string& asCallback, bool abRemoveWhenLookedAt) 
{ 
SetEntityActive("wowpic", true);  
GiveSanityDamage(30.0f, true); 
}
			  
			
			
 
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	| 04-29-2012, 11:51 PM  | 
	
		
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		Cranky Old Man 
 
 
		
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RE: Looking at my picture h??? 
			 
			
				 (04-29-2012, 11:51 PM)VisualTech48 Wrote:   (04-29-2012, 11:35 PM)Cranky Old Man Wrote:  Typo at this line too: 
SetEntityActive("servant_brute_2, true); 
 
(You should be able to spot it.) well im not getting the error anymore but the script doesn't work...THIS is my script 
 
void OnStart() 
{ 
SetEntityPlayerLookAtCallback("Arm", "look", false); 
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); 
AddEntityCollideCallback("armchair_11", "ScriptArea_1", "glass", true, 1); 
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); 
AddUseItemCallback("", "doorkey_1", "maindoor_1", "UsedKeyOnDoor", true); 
SetEntityPlayerInteractCallback("doorkey_1", "Spawn_Monster", true); 
AddEntityCollideCallback("Player", "PlayerCollide_2", "MonsterFunction1", true, 1); 
AddEntityCollideCallback("Player", "Message_2", "Message2", true, 1); 
 
} 
void look(string& asName, string& asCallback, bool abRemoveWhenLookedAt) 
{ 
SetEntityActive("wowpic", true);  
GiveSanityDamage(30.0f, true); 
} 
You are using the wrong callback. Write this instead:
 void look(string &in asEntity, int alState) 
{ 
SetEntityActive("wowpic", true);  
GiveSanityDamage(30.0f, true); 
}
  
			 
			
			
 
			
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	| 04-30-2012, 12:09 AM  | 
	
		
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