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		| devin413   Member
 
 Posts: 175
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3
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			| RE: Tenebris Lake Full Conversion 
 
				i fixed it now ver 1.1 is out with some bug fixes and more hints
			 
 Boris Game Studios: Devin413 Moddels Maps Scripts.Tenebris Lake
 Killings In Altstadt
 
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	| 06-03-2012, 01:10 PM |  |  
	
		| seahawks4ever   Junior Member
 
 Posts: 26
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 Joined: Dec 2011
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			| RE: Tenebris Lake Full Conversion 
 
				Hi there! First of all, I am really enjoying the immersion factor in this story. Great job! I am stuck though I think... 
I swear that usually I'm better than this....but please help!
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	| 06-03-2012, 06:49 PM |  |  
	
		| HarshlyCritical   Junior Member
 
 Posts: 43
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			| RE: Tenebris Lake Full Conversion 
 
				 (06-03-2012, 06:49 PM)seahawks4ever Wrote:  Hi there! First of all, I am really enjoying the immersion factor in this story. Great job! I am stuck though I think...I swear that usually I'm better than this....but please help!
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	| 06-03-2012, 10:24 PM |  |  
	
		| RawkBandMan   Posting Freak
 
 Posts: 1,146
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 Joined: Nov 2010
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			| RE: Tenebris Lake Full Conversion 
 
				Well damn. I was hoping that V1.1 magically helped with my problem, but I guess not...
 *sigh* Oh well, maybe it'll work when I get my new computer.
 
 I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets. 
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	| 06-04-2012, 01:57 AM |  |  
	
		| Mine Turtle   Senior Member
 
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29
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			| RE: Tenebris Lake Full Conversion 
 
				 (06-04-2012, 01:57 AM)XxRoCkBaNdMaNxX Wrote:  Well damn. I was hoping that V1.1 magically helped with my problem, but I guess not...
 *sigh* Oh well, maybe it'll work when I get my new computer.
 there might not be anything wrong with your computer at all. if youve been able to play other FC's on it, then there might just be something it reads wrong with this one
			 
 
				
(This post was last modified: 06-04-2012, 08:03 AM by Mine Turtle.)
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	| 06-04-2012, 08:02 AM |  |  
	
		| PewDiePie   Member
 
 Posts: 62
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 Joined: Oct 2011
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61
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			| RE: Tenebris Lake Full Conversion 
 
				The mapping is really too confusing and frustrating for me to wanting to finish this (especially the waterfall part). :/ It's a shame because I think you two have a lot of potential. I was first really drawn into this CS while playing, it had a beautiful and dark atmosphere. I really hope to see more of your work in the future.
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	| 06-04-2012, 02:41 PM |  |  
	
		| Measuring   Member
 
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15
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			| RE: Tenebris Lake Full Conversion 
 
				 (06-04-2012, 02:41 PM)PewDiePie Wrote:  The mapping is really too confusing and frustrating for me to wanting to finish this (especially the waterfall part). :/ It's a shame because I think you two have a lot of potential. I was first really drawn into this CS while playing, it had a beautiful and dark atmosphere. I really hope to see more of your work in the future. First of all, have you updated it to 1.1? If not then do so.  
 The FacilityTenebris Lake
 Killings In Altstadt
 
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	| 06-04-2012, 02:57 PM |  |  
	
		| Traggey   is mildly amused
 
 Posts: 3,257
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185
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			| RE: Tenebris Lake Full Conversion 
 
				So, I just finished my playthrough of this, last part ain't up yet but it'll be there eventually.
 To start off with, the story was severely lacking, throughout the entire mod I had no idea why my character was doing any of the things he did.
 And as for the level design it was really confusing getting around, the majority of the corridors looked very much alike and I found myself getting lost 24/7, that might just be because of my horrible sense of direction though.
 
 I did enjoy seeing new monsters put into this story, however the animation work of them was lacking in such a way that it just made them look very silly, as if I was being chased by someone dressed in cardboard boxes.
 
 The story did contain a few interesting scares though, such as the hanging man in the cell, which I did greatly appretiate.
 
 So all in all, the level design and story needs ALOT of work but other than that, this was fairly playable.
 
				
(This post was last modified: 06-04-2012, 06:01 PM by Traggey.)
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	| 06-04-2012, 06:01 PM |  |  
	
		| PewDiePie   Member
 
 Posts: 62
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 Joined: Oct 2011
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61
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			| RE: Tenebris Lake Full Conversion 
 
				 (06-04-2012, 02:57 PM)Measuring Wrote:   (06-04-2012, 02:41 PM)PewDiePie Wrote:  The mapping is really too confusing and frustrating for me to wanting to finish this (especially the waterfall part). :/ It's a shame because I think you two have a lot of potential. I was first really drawn into this CS while playing, it had a beautiful and dark atmosphere. I really hope to see more of your work in the future.First of all, have you updated it to 1.1? If not then do so. Hittade ingen changelog, vad innehåller updaten exakt? Kanske ger det en till chans när jag får tid. ^^
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	| 06-04-2012, 08:50 PM |  |  
	
		| GrAVit   Senior Member
 
 Posts: 580
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 Joined: Oct 2011
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22
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			| RE: Tenebris Lake Full Conversion 
 
				Hey, I downloaded this total conversion, and some of my normal Amnesia sound effects were replaced by the ones in Tenebris Lake. I believe these are some of the item pickup sounds, including notes, potions, keys, etc.. Is there a fix for this?
			 
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	| 06-04-2012, 09:20 PM |  |  |