(05-18-2012, 07:35 PM)Damascus Wrote: That still doesn't prevent the picking up sound and message, though.
I would guess you should use different scripts here...
Cover the item in a script area. Then you when you are close enough, and your crosshair is in the script area, make the script:
SetEntityCustomFocusCrossHair(string& asName, string& asCrossHair);
So the crosshair changes, but instead of picking it up you make it an interactcallback so the item disappears when you interacts with the script area.
Trying is the first step to success.