(05-19-2012, 04:26 AM)bagobonez Wrote: (05-19-2012, 12:12 AM)Xanthos Wrote: It's obviously something you did with the script.
Show the script here, there's an option that allows loop.
Editing the .snt fixed it. I do have another question though... I have a piano playing a piano sound, but it begins playing when the map loads and I'd prefer the player only be abel to hear it when he gets within a certain proximity, instead of being able to hear it anywhere on the map...
Make an .snt file. In the .snt you can edit the distance at which a sound is heard. You can also set "blocking" to True if you want the sound to be blocked by walls/objects etc. You may also change the amount a sound is blocked. Play around a little and see what you can at.
To make a new .snt, simply copy an existing one and rename it. Also rename the sound it points to in the .snt.