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MONSTER 3D MODELS
MaZiCUT Offline
Senior Member

Posts: 536
Threads: 31
Joined: Jun 2012
Reputation: 17
#21
RE: MONSTER 3D MODELS

I would recommend keeping a low polygon count dear friend.




[Image: 30.png]

Hi.
06-11-2012, 09:16 PM
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wubwub Offline
Banned

Posts: 190
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Joined: Jun 2012
#22
RE: MONSTER 3D MODELS

why must we ban each other ? we should be friends
06-11-2012, 09:17 PM
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Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#23
RE: MONSTER 3D MODELS

(06-11-2012, 09:04 PM)BlingBoyOto Wrote: Believe me when the picture will be posted , so will the download link for someone to texture it Smile
I wonder how do these people texture their models like couch or table O.o
Proper unwraps, also alot of texuturing these days is done using polypainting tools in for example Zbrush or projection mapping to escape having the fuzz of seems.
06-11-2012, 09:17 PM
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asghdrew Offline
Member

Posts: 138
Threads: 10
Joined: Mar 2012
Reputation: 7
#24
RE: MONSTER 3D MODELS

CrazyArts : But how come The Grunt has about 5000 faces ? Can I use my Alma Wade or Pig models then ? (they are about 5000 faces too)
wubwub : Sometimes things don't go out well......just life its just life .

(06-11-2012, 09:17 PM)Traggey Wrote:
(06-11-2012, 09:04 PM)BlingBoyOto Wrote: Believe me when the picture will be posted , so will the download link for someone to texture it Smile
I wonder how do these people texture their models like couch or table O.o
Proper unwraps, also alot of texuturing these days is done using polypainting tools in for example Zbrush or projection mapping to escape having the fuzz of seems.
Ok so I started downloading Zbrush 4.0
Is there anything else i will need to texture or no ?
Also Im downloading the full manual book of Zbrush too .

lol noobs
(This post was last modified: 06-11-2012, 09:33 PM by asghdrew.)
06-11-2012, 09:25 PM
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Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#25
RE: MONSTER 3D MODELS

(06-11-2012, 09:25 PM)BlingBoyOto Wrote: CrazyArts : But how come The Grunt has about 5000 faces ? Can I use my Alma Wade or Pig models then ? (they are about 5000 faces too)wubwub : Sometimes things don't go out well......just life its just life .

(06-11-2012, 09:17 PM)Traggey Wrote:
(06-11-2012, 09:04 PM)BlingBoyOto Wrote: Believe me when the picture will be posted , so will the download link for someone to texture it Smile
I wonder how do these people texture their models like couch or table O.o
Proper unwraps, also alot of texuturing these days is done using polypainting tools in for example Zbrush or projection mapping to escape having the fuzz of seems.
Ok so I started downloading Zbrush 4.0
Is there anything else i will need to texture or no ?
Also Im downloading the full manual book of Zbrush too .
Yes you will need to unwrap your model first.
06-11-2012, 09:36 PM
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devin413 Offline
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Posts: 175
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Joined: Jul 2011
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#26
RE: MONSTER 3D MODELS

I just tired to texture the pyramid head I was a bit bored.
and i deleted some stuff on him now he has 4000 polys left.

i need to say nice made.

the texture was just made in 5 mins or so and I will try to animate him later.

.jpg   pyramidhead.JPG (Size: 156.08 KB / Downloads: 222)

Boris Game Studios: Devin413 Moddels Maps Scripts.
Tenebris Lake
Killings In Altstadt

(This post was last modified: 06-11-2012, 11:14 PM by devin413.)
06-11-2012, 11:12 PM
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asghdrew Offline
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Joined: Mar 2012
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#27
RE: MONSTER 3D MODELS

(06-11-2012, 11:12 PM)devin413 Wrote: I just tired to texture the pyramid head I was a bit bored.
and i deleted some stuff on him now he has 4000 polys left.

i need to say nice made.

the texture was just made in 5 mins or so and I will try to animate him later.
Yup you propably deleted the little circles on his helmet (I know it was stupid idea)
The textures look like real bomb Big Grin How do you do that ?
Im using maya 2011 right now and making animations for Alma Wade .
Thanks for Texturing him Smile

lol noobs
06-11-2012, 11:35 PM
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devin413 Offline
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#28
RE: MONSTER 3D MODELS

im using Autodesk Mudbox 2012 for it it's kinda easy to texture with that.
gonna make a better texture that you can use than if you want.

just mean the skin because the skin is shity xD.
gonna leave the head and the pants like that.

Boris Game Studios: Devin413 Moddels Maps Scripts.
Tenebris Lake
Killings In Altstadt

(This post was last modified: 06-11-2012, 11:51 PM by devin413.)
06-11-2012, 11:49 PM
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asghdrew Offline
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Joined: Mar 2012
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#29
RE: MONSTER 3D MODELS

(06-11-2012, 11:49 PM)devin413 Wrote: im using Autodesk Mudbox 2012 for it it's kinda easy to texture with that.
gonna make a better texture that you can use than if you want.

just mean the skin because the skin is shity xD.
gonna leave the head and the pants like that.
To make the skin look better add in some blood splatter
I have Zbrush (And i cant even texture) Big Grin

lol noobs
06-11-2012, 11:58 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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Joined: Feb 2012
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#30
RE: MONSTER 3D MODELS

I suggest both of you go ahead an check this stuff out, you've much to learn!

http://www.youtube.com/watch?v=05gq3IkRX8g

http://www.thegnomonworkshop.com/store/product/7/

http://www.dreamflyght.com/characters/Ma...torial.htm

http://mediadesigner.digitalmedianet.com...p?id=31082

http://forums.cgsociety.org/showthread.php?t=373024
06-12-2012, 08:40 AM
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