(05-31-2012, 04:59 PM)Thomas Wrote: This post from the devs makes me extra interested in the game:
http://krillbite.com/blog/05/visioning-g...d-journey/
Thank you for linking this. Before I read this I didn't really have an opinion about the teaser, but the sheer mention of Journey in the blog made me want to keep close tabs on this right now. Dev's mindsets are great for creating something really interesting.
(06-02-2012, 11:45 PM)Adrian Wrote: Regarding Dear Esther, the medium obviously also need games focusing on mechanics & interactivity, but I don't find it expedient to discard the "not-games" approach. It certainly appeals to a lot of people, and everyone does not have to like everything. Games still have a long way to go, so for the sake of learning lets encourage diversity instead!
I would say most of the charm in Dear Esther comes from the fact that the writing and music is excellent + Robert Briscoe "the incredible cave maker". The lack of interactivity just pulls the whole experience down.
If you don't concentrate on mechanics & interactivity, doesn't your game approach the genre of movies? Where is the diversity and experimentation in that?
Giving the player basic fps controls gives quite a lot of mechanics and freedom to clearly separate a game from a movie though. A system similar to amnesia might be enough for now?