| Adrianis   Senior Member
 
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			| RE: Question about tunnel 
 
				Which sound are you referring to?
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	| 05-29-2012, 06:40 PM |  | 
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Question about tunnel 
 
				Which sound are we talking about? Everything so there will be no sound at all? Or just the background music? The player sounds?
 These works to stops sounds, but i don't know how you will use them.
 
 StopSound(string& asSoundName, float afFadeTime);
 StopMusic(float afFadeTime, int alPrio);
 
 Trying is the first step to success. |  | 
	| 05-29-2012, 06:42 PM |  | 
	
		| LolMak   Junior Member
 
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			| RE: Question about tunnel 
 
				I'm talking about the sound of my stories, that script void Stop(string &in asParent, string &in asChild, int alState){
 StopSound("Res.ogg", 0);
 }
 In my hps file. But he is not working.
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	| 05-30-2012, 07:53 AM |  | 
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Question about tunnel 
 
				Give us the script that starts the sound
			 
 Trying is the first step to success. |  | 
	| 05-30-2012, 11:14 AM |  |