(05-29-2012, 08:50 PM)i3670 Wrote:  Don't they just react on the sound that occurs near a pathnode?
A pathnode is not required, in that the water lurker would still attempt to head towards the sound; but at the time the sound is heard, the game searches for the nearest pathnode and will use that if any as guidance.
 (05-29-2012, 08:52 PM)GrAVit Wrote:  But can they navigate a maze without pathnodes?
Depends how far behind it is from the player or whatever made the sound. Placing random path nodes can help the monster along.